Big Pampering
Master
why is it so stupid, d3 disadvantage on hit, sighhYou can 11 spear yes, but then you don't get Scorp's 50/50 mix up that makes him cheap. All you can get off of 11 spear is d3...which puts you at disadvantage even on hit.
why is it so stupid, d3 disadvantage on hit, sighhYou can 11 spear yes, but then you don't get Scorp's 50/50 mix up that makes him cheap. All you can get off of 11 spear is d3...which puts you at disadvantage even on hit.
Probably because he has hellfire. NRS was probably scared that he could d4 or d3, get advantage, and the only way out of hellfire was to jump to where he could just dash in, 11 for anti air as they jump, and get a vortex. I don't know if it would be that bad, but thats the first thing I would try if they gave him advantage off his low pokes.why is it so stupid, d3 disadvantage on hit, sighh
My fault Hanz. Classes just started back up Tues., but I'll try to have it here by Sun.Are you looking to be discovered by a producer in Hollywood Keith? It's been 3 days and you're still editing.
Good deal. So when Scorpion blocks it's time to beat them up some more. Didnt know that. The only part I think is flawed is the d3 option cause my friend Kirbopher discredited that when he escaped by jumping backwards immediatly after I hit him with d3. It's a joke.Part to is LIVE!
yeah its -7 on hit and block i never use it lolGood deal. So when Scorpion blocks it's time to beat them up some more. Didnt know that. The only part I think is flawed is the d3 option cause my friend Kirbopher discredited that when he escaped by jumping backwards immediatly after I hit him with d3. It's a joke.
The most safe option would be to D+1~takedown. I use it all the time and it's very annoying/frustrating. I just wish F+3 was a possible void setupnice video, maybe u should have included that the b2 wont hit after a b2 combo.
I only go for combo A when I try d4, follow up with either takedown or b2, try neutral jump punch after a d4 if they try to jump over you. with combo B I always go for b2 or f4. I like combo c too it looks pretty much easy o pull off.
Question: is there a way to continue safe pressure after the great void? I mean what are the properties of 111, 334 follow up?
All they have to do is cross up after D1 and then the Takedown misses.The most safe option would be to D+1~takedown. I use it all the time and it's very annoying/frustrating. I just wish F+3 was a possible void setup
Thats not possible on reaction they would absolutely know your about to do that & even then its not guaranteedAll they have to do is cross up after D1 and then the Takedown misses.
I added the fact that B+2 doesn't work with Combo A at 1:53 & a review at 2:37nice video, maybe u should have included that the b2 wont hit after a b2 combo.
I only go for combo A when I try d4, follow up with either takedown or b2, try neutral jump punch after a d4 if they try to jump over you. with combo B I always go for b2 or f4. I like combo c too it looks pretty much easy o pull off.
Question: is there a way to continue safe pressure after the great void? I mean what are the properties of 111, 334 follow up?