I apologize if this isnt what you are looking for.Gah, I'm unsure about everything I'm doing with freddy and I have no one to test with ATM, he needs that frame data
http://www.testyourmight.com/threads/freddy-krueger-frame-data.8963/
I apologize if this isnt what you are looking for.Gah, I'm unsure about everything I'm doing with freddy and I have no one to test with ATM, he needs that frame data
It is to an extent I mean on block/cancel advantage though, Somberness will get to it eventually, was just hoping to confirm a few things before I attend my first tournament this weekend.I apologize if this isnt what you are looking for.
http://www.testyourmight.com/threads/freddy-krueger-frame-data.8963/
D4 dream drop sounds very gimmicky to me.oh gotcha. If I d.4 its normally followed with teleport or dream drop.
indeed. But I rarely d4 anyways haha. its normally just d3 or d1.D4 dream drop sounds very gimmicky to me.
The range is a little short but he has options off of it at least.yea d4 pretty much sucks with freddy
I can test again. NMS, 2, sweet dreams set should be 100% safe. The hit stun on NMS, 2 is huge.a question regarding NMS~2 - sweet dreams arised when in practice some characters were able to punish it with wake up (JC foot, Noob horizontal shadows, Kung Lao spin etc) - am I doing something wrong or it really works that way?
will be very greatfulI can test again. NMS, 2, sweet dreams set should be 100% safe. The hit stun on NMS, 2 is huge.
There is a couple of things you can do.how do I keep my distance from Kung Lao? This match is giving me nightmares!
No. Only works if Kenshi tries a wake up reflect, which Freddy can set up by doing a far spike and tossing a meaty finger. If Kenshi tried to reflect the finger, far spike is guaranteed to hit.In the Kenshi mu is it possible to punish a fell screen reflect of the glove toss with an ex hell spike or normal far hell spike?
I am not sure what you mean. f+4 is faster than f+2, which has an 18F start up. If you see me do f+2, it is an accident. I do not like to use this move. Too slow and offers no reward.Is F2 1 Freddy's best answer after a landed d3 or as a counter-poke? I've been doing F4 for the past couple of days because it's ony -1 on block. F2 is 2 frames faster, but naked f2 1 is -19. I guess you do F2 1 B3, which is only -3, but is it worth the risk?
Also, How good are NMS mix-ups after F4 3. NMS2 hits even if F4 3 pushes back, and you can cancel into fingers or glove toss which are unpunishable.
Yeah I was wondering, I looked at F2 1 and saw 10 frames. It was a misread on my part. It felt like F4 was a better counter-poke option. My mistake. So is F4 3 NMS worse than F4 2 NMS? I figured they both work reasonably well.No. Only works if Kenshi tries a wake up reflect, which Freddy can set up by doing a far spike and tossing a meaty finger. If Kenshi tried to reflect the finger, far spike is guaranteed to hit.
I am not sure what you mean. f+4 is faster than f+2, which has an 18F start up. If you see me do f+2, it is an accident. I do not like to use this move. Too slow and offers no reward.
I like to do d+1 or f+4 after d+1.
NMS after f+4,2 is good. f+4,3 xx glove / fingers is OK. You are safe but barely (-5 on block). This disadvantage is large enough for Cage, Jax, Kabal, Sonya, etc. to make you block their best strings and get their offense started.
f+4,3 xx NMS is technically better than f+4,2 because f+4,3 has less recovery frames. f+4,3 also provides more cancel advantage than f+4,2. But you have to use both strings to stay unpredictable.Yeah I was wondering, I looked at F2 1 and saw 10 frames. It was a misread on my part. It felt like F4 was a better counter-poke option. My mistake. So is F4 3 NMS worse than F4 2 NMS? I figured they both work reasonably well.
Yeah I know what you're talking about. That's why Lao is my Main, Freddy's just for characters like Sonya and Cage. I'm just trying to find the best 'Get the hell off of me' and counterpoking strings. I appreciate the help man.f+4,3 xx NMS is technically better than f+4,2 because f+4,3 has less recovery frames. f+4,3 also provides more cancel advantage than f+4,2. But you have to use both strings to stay unpredictable.
By the way, if you are looking for the string, you are wasting your time. Freddy's strings are the definition of average. Every top 15 character has superior normal and strings by a mile.
The highest damaging combo after a neutral jumping punch should be u+3 -> EX spikes -> JP -> b+1,2,u+1 -> f+4,2,1 -> far spike -> far spike, which does 45% of damage.
I couldnt get up.3 to link to save my life. Ill have to try it again. take that video as something for noobs like me haha.The highest damaging combo after a neutral jumping punch should be u+3 -> EX spikes -> JP -> b+1,2,u+1 -> f+4,2,1 -> far spike -> far spike, which does 45% of damage.
AA 1 -> b+2 works, but is it consistent at farther ranges? I am not sure. The non-meter damage after AA 1 is generally very weak, which can be a problem in some match ups.