PND_Ketchup
"More deadly than the dawn"
Hey guys!
I've decided to go back into labbing Sorcerer to see what the crack is with him post patch. I've heard almost everyone say that the chip is unviable and garbage now, so I felt I had to see for myself.
After experimenting a little, I've come up with a more situational Rune Trap that can still bag around 75% damage off his low starter. This obviously means more should you hit a f2122 starter, but that's not likely.
We all already know about his traditional new Rune Trap off the MB trance, but you can save the extra bar and use it on an extra rep of the MB Skull Frame Trap if you go for the airborne knockdown into Hex into F21 MB Skull.
The combo in the video is B324, NJP, 4 trance, J2, f2122, 141, Hex, F21 MB Skull, Run cancel MB Skull x2, run cancel 141
This only works on characters with no wakeup obviously, but if you get caught without bar or have no decent reversal this setup will apply. You can't jump, press buttons, backdash or delayed wakeup.
Why you can't jump/backdash/press buttons:
The F21 MB Skull will basically catch you trying to do either of those thing. Easily hitconfirmable into 1, 14 trance into restand to start the chip reps once again. The setup involves a meaty f21 MB Skull over a meaty F212 MB Skull as the 3rd hit of the string is too slow and they will fall out of the combo.
Why you can't delayed wakeup in any amount:
This setup has an almost built in option select style feature to it. If you wiff a f21 MB Skull entirely, the game will give you f212, as the skull is DB2.
If the opponent chooses to max delay wakeup, your input of meaty f21 MB Skull will turn into a f212, as you have a huge gap to see that the opponent has delayed wakeup, you simply input the MB skull a second time and you will get the third hit of f212 into MB skull anyway. You can be ready for this delay wakeup as the only reason the string has extended into f212 is because the opponent delayed wakeup. No other wakeup option will cause this.
If the opponent half delays wakeup, they will stand up into the second hit of f21 and the MB skull will come out as normal.
Sorry if some of you know about this, only recently looked into sorcerer again and haven't seen any of this anywhere.
Cheers!
I've decided to go back into labbing Sorcerer to see what the crack is with him post patch. I've heard almost everyone say that the chip is unviable and garbage now, so I felt I had to see for myself.
After experimenting a little, I've come up with a more situational Rune Trap that can still bag around 75% damage off his low starter. This obviously means more should you hit a f2122 starter, but that's not likely.
We all already know about his traditional new Rune Trap off the MB trance, but you can save the extra bar and use it on an extra rep of the MB Skull Frame Trap if you go for the airborne knockdown into Hex into F21 MB Skull.
The combo in the video is B324, NJP, 4 trance, J2, f2122, 141, Hex, F21 MB Skull, Run cancel MB Skull x2, run cancel 141
This only works on characters with no wakeup obviously, but if you get caught without bar or have no decent reversal this setup will apply. You can't jump, press buttons, backdash or delayed wakeup.
Why you can't jump/backdash/press buttons:
The F21 MB Skull will basically catch you trying to do either of those thing. Easily hitconfirmable into 1, 14 trance into restand to start the chip reps once again. The setup involves a meaty f21 MB Skull over a meaty F212 MB Skull as the 3rd hit of the string is too slow and they will fall out of the combo.
Why you can't delayed wakeup in any amount:
This setup has an almost built in option select style feature to it. If you wiff a f21 MB Skull entirely, the game will give you f212, as the skull is DB2.
If the opponent chooses to max delay wakeup, your input of meaty f21 MB Skull will turn into a f212, as you have a huge gap to see that the opponent has delayed wakeup, you simply input the MB skull a second time and you will get the third hit of f212 into MB skull anyway. You can be ready for this delay wakeup as the only reason the string has extended into f212 is because the opponent delayed wakeup. No other wakeup option will cause this.
If the opponent half delays wakeup, they will stand up into the second hit of f21 and the MB skull will come out as normal.
Sorry if some of you know about this, only recently looked into sorcerer again and haven't seen any of this anywhere.
Cheers!