I low key thought about naming this thread 'petition to remove variations from MK11'. I don't think I've seen a thread discussing this, but if there is I'm sure y'all will let me know.
There are a lot of reasons why I don't like variations and why I think they didn't work in MKX and why they won't work in MK11 either (or in any FGs for that matter).
There are a lot of reasons why I don't like variations and why I think they didn't work in MKX and why they won't work in MK11 either (or in any FGs for that matter).
- I get that it can give the impression you have more characters, more diverse and vast choices and game plans for one character, but being able to switch around specials gives you that option without limiting you to a set of specials or taking away certain strings (IE: Cassie's F34 - having to chose between Brawler and Hollywood is an eternal struggle).
- If the only thing that the variation changes are specials (and maybe a string or two), why just not make the specials the focus of the customization like in IJ2? Because that game did it right IMO.
- There will always be one that is not used or considered lower tier, so why create something only to not have it used at all? Why focus on creating 3 'balanced' variations for a character instead of creating a default character with different specials?
- This might not affect casual play, but if you play ranked and tournaments and NRS decides they are going to choose the variations or lock them for certain modes, it becomes the same issue.