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The better than nothing Tech thread

Keep it moist

Nerf Demander
Seeing as though the kano people like withhold things that they have found. I will distribute some interesting stuff i have found over the last couple days using kano in the lab

I have been looking to kano’s spacing options and found that F1,2 xx choke give him a good amount of distance to wiff punish and to judge the overall situation and try to read what your opponent will do.

F1,2 xx choke people it hits.

Sub zero
Reptile
Jade
Shang
Sheeva
Freddy
Noob

jip f4xxchoke good pushback

Jip, 33, Ex Up-Ball does 10% in chip damage.

En knife toss people it doesn’t hit

Kung Lao
Ermac
Reptile (Special guy right here sometimes it hits sometimes it doesn’t Me thinks it’s the excessive movement he does when crouched)
Kitana
Mileena
Cyrax (Reverse of Reptile sometimes it doesn’t hit)
Jax
Freddy (depends if he is lowering himself or not)

AA
B1 aa into 212

A REAL instant kano air ball
if you can buffer kano ball with block you can buffer air ball as well. this is my secret tech im sharing with you because this is the coolest thread on TYM.
the trick is to buffer with block, let go of block, back + up, foward. :blk:r:d :blkrelease :l+:u :r
 

Flagg

Champion
I know that Ex Knife flies over crouching Reptile for some reason, but I didn't know Cyrax gets away with that.

Hmm, I wonder if Baraka, Sonya, Mileena can D4 under ex knives.
 

Flagg

Champion
Moist, i've also been trying to incorporate a bit of F4 into choke, as the push back seems to stop Kano being blown up. Have yet to be punished for someone blocking F4 choke, but it's something I can really only do from a jip.
 
for keeping people away I use standing 4 choke alot. Its got good range and speed for a traveless normal, and choke links in perfectly moveing you with the choke right in the safe range for another 4 choke. it builds tons of meter aswell
if their a little farther away kano's sweep is pretty long and +1 on block so you can advance
 
id follow up that 4 choke with a d4. if you catch them in the air you can punish them with 212 or d1 212 into what ever. I use 212 4 up ball to punish if I poke out of the air because i usualy don't get time for an up ball after a second 212
 

MaceWind

Crazy 88
id follow up that 4 choke with a d4. if you catch them in the air you can punish them with 212 or d1 212 into what ever. I use 212 4 up ball to punish if I poke out of the air because i usualy don't get time for an up ball after a second 212
Upball misses quite frequently especially online. Trade that in for a horizontal ball and you will gain a few more frames to complete the combo at full punish.
 
im just finding f1 a better anti air then standing 1. do you guys think so?

edit: its not standing 1 hits higher. for hitting lower jumps use b1 to hit comfirm 212
b1 also lowers your hit box more than f1
 

Flagg

Champion
Funny enough I was playing around with some of Kano's standing normals into choke last night and seeing what down normals could be followed up afterwards. I also think a well times B1 is quite a good AA as you can B11 or B12. Kano also lowers his hitbox when he does this.

Something else interesting I want to explore is canceling certain blocked strings into up ball. Now most of his strings cancelled into up ball on block, will block the up ball except for F12. If you F12 into up ball, on block, the up ball goes over and lands on the other side of the opponent. Im curious if Kano has any advantage with this and can follow up with pressure or a cross over or a njp, etc, as implimenting this now and again may give an element of confusion as you land on the other side if someone tries a special move counter.

I've also noticed that on hit, B11 and F11 into up ball staggers the opponent but again the up ball "whiffs", but you land right in front of them. If Kano gets any sort of advantage, could be a small way of building meter and carrying on pressure?

Interesting fact: Jip, 33, Ex Up-Ball does 10% in chip damage.

I also found this little mid screen combo:

Jip, 212, dash, 212, B2F1, up ball. Now this combo is tricky to do, but it's 36% meterless (you could also do choke instead for 35%). I know there is another 36% combo, but barring corner combos, this seems to be Kanos highest mid screen meterless combo for now. I've also found it next to impossible to impliment NJP in the middle of his strings for extra damage.
 

MaceWind

Crazy 88
Jip, 212, dash, 212, B2F1, up ball. Now this combo is tricky to do, but it's 36% meterless (you could also do choke instead for 35%). I know there is another 36% combo, but barring corner combos, this seems to be Kanos highest mid screen meterless combo for now. I've also found it next to impossible to impliment NJP in the middle of his strings for extra damage.
I believe his highest midscreen without meter is 37%: JIP, B112, 212, B12~Upball
 
Whiffing a kano ball at the end of a combo can whiff armor attacks. and confuse them with a safer crossup, but i wouldn't do it after b11 or f11
you can also kano ball them otg and if they block it pushes them all the way across the screen without blocking the attack.

One of the best things about kanos sweep is that its a characters length shorter then the up ball. that means that after I hit a sweep I up ball where im standing and it will completly comfuse the wake up and you can punnish the whif. it won't work on kung lao spin or baraka spin and you gotta watch out for delays but dam it works
 

MagicMan357

"130 ms is more legit than Labbing" - TYM
When it comes to F11 and F12, neither of them put the opponent in a true stagger state so i see no point in the upball setup since im sure that will get blown up.

That would be a nice buff for f12
 

Flagg

Champion
Kano up ball OTG is especially good on Ermac, Jax and Shang Tsung.

Been using more of his tricks after a knock down and mixing stuff up. If the guess wrong, they take a ton of damage.
 
a whiffed up ball is harder to punnish then a blocked one. maybe if you see your opp punish with a certain habit then you could probably bait it whiffing up ball. i used it online to bait kenshis riseing karma and it worked I blocked it < someone comfirm for me?

F12 upball is a garentee crossup. its pretty fast. faster then raidens teleport if i did the math correctly < correct me?
 
Jip, 212, dash, 212, B2F1, up ball. Now this combo is tricky to do, but it's 36% meterless (you could also do choke instead for 35%). I know there is another 36% combo, but barring corner combos, this seems to be Kanos highest mid screen meterless combo for now. I've also found it next to impossible to impliment NJP in the middle of his strings for extra damage.
I apologize if I overlook this being posted before, but you can get 36% off of jip,b112, 212, 212, horizontal ball. I prefer this, especially if you play online, due to easier input.
 
Reo's new tech against jax's wake also works for kano.
on jax's wake up do a d4, back, block, foward. d4 buffers the string so you dont need press forward to start ex kano ball
 

MagicMan357

"130 ms is more legit than Labbing" - TYM
a whiffed up ball is harder to punnish then a blocked one. maybe if you see your opp punish with a certain habit then you could probably bait it whiffing up ball. i used it online to bait kenshis riseing karma and it worked I blocked it < someone comfirm for me?

F12 upball is a garentee crossup. its pretty fast. faster then raidens teleport if i did the math correctly < correct me?
anyone can blow that up bullshit f12 crossup gimmick

and the upball after wake up is also another gimmick that can get blown up

:(
 

Keep it moist

Nerf Demander
If you guys want more damage from the double edge vortex you can try to end your combos with a instant air en down ball

so far i can only do it off

jip 212, 212, 212 iaendb 36% into vortex
 
Punishing kits d1 and d4 military stance
So while Kano is in block you can buffer the inputs to Kano ball so all you have to do is let go of block and press forward
If yOu blOck Sonya and she goes into military stance you can punish it.
This will also give you the quickest execution of the move after letting go block for easy punishes. This is essential for Kano mains. johnny cage's f3 preasure gets blown up by it because there is no delay for leting go of block, also its only 7 frames
 
A REAL instant kano air ball
if you can buffer kano ball with block you can buffer air ball as well. this is my secret tech im sharing with you because this is the coolest thread on TYM.
the trick is to buffer with block, let go of block, back + up, foward. :blk:r:d :blkrelease :l+:u :r
this is kanos anti zoning techniqu. you can also go completely under everything if you do it fast enough. you will know if it looks like kano rolled across the ground
 
anyone can blow that up bullshit f12 crossup gimmick
and the upball after wake up is also another gimmick that can get blown up
just dont use up ball, kano doesn't even need it. wake up with choke or knife; ex chock has invincibility on wake up . and just end your F1 F11 F12 as they are or with choke because there all 0 on block. they are basicaly screw up insurence. always use b1 to start your offence. b11 choke whiff is a good mix up for a whiff punish or more pressure if up ball whiffing aint your style
 

Flagg

Champion
A blocked F12 into Up Ball is probably not a good idea, but using up ball on a character waking up is still a pretty good idea. I used it with good results against a couple of Ermacs last night, one even rage quit because I must have taken 70% of his health off him in about 15 seconds. It's still something you shouldn't use a lot, but then I was mixing it up with his B2 overhead.

That said, I played some salty Ermac who raged, I think he was called "I strafe from the left" or some shit who declared that "all Kano players are shit, and only shit players use him." but he pointed out that only Rodney was good with Kano, whoever the fuck "Rodney" is.

I asked this guy if he wanted to do a set, strangely he said he wanted to play Gears of War instead.
 
it messes up their punish alot in the cross up alot aswell. Try hit comfirming your d4's with up ball. it gives you a cross up each time and even if they block d4. a d4 ex up ball is a "get out of corner for free"