Reptile Orion
A Fire Will Rise.
Great write up . It's always good to revisit info like this from time to time.
GamerBlake90I wonder if anyone...you know....a moderator, perhaps...could sticky this? I will add to it in the next few days.
I wonder if anyone...you know....a moderator, perhaps...could sticky this? I will add to it in the next few days.
im pretty sure jumpins don't jail man, i wish JIs were legit like mk..... unless you mean after grapple on hit.This leaves you at enough to either release bats and cross-up, apply more pressure with any of your listed options, or throw. You could also jump in and use J2,22 which jails standing and leaves you at advantage for yet more pressure.
You might as well do f3 after the MB batarang instead of b3. I swear alot of characters duck under the b3 or can do an attack that ducks under that b3 to make it whiff.This is good stuff. Something I like to do personally on the corner.
12~MB batarang (+38) b3 b11~call bats b23~release, dash into more pressure. MB batarang guarantees b3 which more or less guarantees b1 in the corner. So there are plenty of spots in here to mix up your opponent.
With that said, The important thing here, is GRABS. The threat of a throw off block advantage needs to always be present. I see far too few throws from bat players, and I ask why?! That extra layer of "do I tech or keep blocking" could be the difference between chipping your opponent a little or scoring a nice 30% off a mix up In to another mix up. I know it's fighting games 101, but with the barrage of negative frames your opponent will be stuck in, the third option of throw becomes THAT much more important for batman. Especially since just blocking low and watching for overheads and kinda shuts him down in the upclose game. Im looking at you Flash.
A deep j2 will jail into B11 I believe.im pretty sure jumpins don't jail man, i wish JIs were legit like mk..... unless you mean after grapple on hit.
I can definitely see your point. Which is why I think string staggering, especially with trait as back-up, is helpful.You might as well do f3 after the MB batarang instead of b3. I swear alot of characters duck under the b3 or can do an attack that ducks under that b3 to make it whiff.
Batman's mix-ups honestly aren't that good anyway because his only overhead is f3 and you can react to it by seeing it, block low all day against batman until you see a f3 and you will never get opened up. And grabbing doesn't help when you fight against good people that tech every single grab. Me and my little bro almost got to that point where we are like ungrabbale, grabs are really easy to react to and tech in this game.
I feel like Batman's pressure is really good but when people get good at blocking how can you possible open them up....
Thanks for the info, it has been helpful. And you're right, it's because of the hitboxes. You said you were testing it against Lex Luthor, and he has one of the biggest hitboxes in the game, I think.I just did some testing for you.
After 1,2, a lot of stuff will whiff. This is true. B2 won't and the first hit of B1 strings won't, but the following hits will.
What happens is that after 1,2, Batman moves backwards slightly more than where he was standing when he started the string.
I also tested 2,2 and everything hits just fine. You have to remember that the standing 1 strings have a slight phantom hitbox right in front of his palm that causes the first hit of these strings to reach further than his actual had. Only slightly, but enough to follow up on your +8 after 2,2.
The larger concern with 2,2 is the gap after the first hit, but it is what it is.
Now, when you trait cancel 1,2, every follow up listed still works fine.
I hope this helps.
no it doesn't, it's just that its a low and a mid, 22 is mid high and can be crouchedA deep j2 will jail into B11 I believe.
Thanks I knew searching inside the batman forums will only do good.I swear alot of characters duck under the b3 or can do an attack that ducks under that b3 to make it whiff.
block low all day against batman until you see a f3 and you will never get opened up.
Yeah, some attacks do go under Batman's B3.You might as well do f3 after the MB batarang instead of b3. I swear alot of characters duck under the b3 or can do an attack that ducks under that b3 to make it whiff.
Batman's mix-ups honestly aren't that good anyway because his only overhead is f3 and you can react to it by seeing it, block low all day against batman until you see a f3 and you will never get opened up. And grabbing doesn't help when you fight against good people that tech every single grab. Me and my little bro almost got to that point where we are like ungrabbale, grabs are really easy to react to and tech in this game.
I feel like Batman's pressure is really good but when people get good at blocking how can you possible open them up....
Unfortunately that is not the case. The 2 in 112 will occasionally whiff on some characters in some situations, especially after jump-ins (still not sure what causes this).Take 112, as an example. Granted, you can duck under the first hit. After that though, I believe the string is air tight.
Doesn't 2 in 112 hit mid?Unfortunately that is not the case. The 2 in 112 will occasionally whiff on some characters in some situations, especially after jump-ins (still not sure what causes this).
It's supposed to, yes. But I assure you, it whiffs occasionally, especially after jump-ins. Play the AI on very hard and keep trying to do it, you'll see he'll either poke or full combo punish you for it when it whiffs.Doesn't 2 in 112 hit mid?
I'll need to look into the cast and see how this works.It's supposed to, yes. But I assure you, it whiffs occasionally, especially after jump-ins. Play the AI on very hard and keep trying to do it, you'll see he'll either poke or full combo punish you for it when it whiffs.
If I had to guess (I need to test this too), I'd say put Catwoman on crouch block, and go for the string for max distance (ie the farthest you can be from her without the first hit actually whiffing).I'll need to look into the cast and see how this works.
What kind of settings should I use in training mode for testing this, do you think?