Long Post Incoming:
I feel this question really comes down to how much the variations actually "vary" or deviate from the other variations. There's generally two ways it's going to be when the game drops:
1. Each variation varies slightly
2. Each variation varies enough that when switched can change a match-up significantly
To add to this, each character in the game (all 30 of them) can either fall in category one or category 2.
If in category 1, changing a variation would only slightly increase/decrease a matchup, making variation somewhat insignificant if dealing with bad matchup.
If in category 2, changing variation can increase the chances of changing a matchup, making it somewhat significant when dealing with a bad matchup.
I'm sure NRS input variation to encourage touney players to stick with their
character, and be encouraged to use a
variation (and have more options) of said character in a bad match up instead of going to a new one (as in a new character).
I feel both @
AK L0rdoftheFLY and @
coolwhip make great points, but the tourney rule that is use should
discourage character switching (traditional counterpick), but not counter-picking in general...since counterpicking will always be an issue in any fighting game. Counterpicking can only be truly be avoided by
balance by said developers (in this case NRS and how they balance the variation in category 1 or 2), and I feel the rules mentioned above will not discourage counterpicking, only
character-switching.
So who's side are you on?
I'm leaning towards Lordofthefly's take and here's why:
Let's say you just lost a match. You know all 3 variations or your character, but also know a character that can counterpick the variation your opponent is using.
If you know your opponent can
switch variations if you pick
another character, wouldn't you be encouraged to
switch variation instead, so you can
adapt to your opponents
variation (that is locked), as opposed to picking another character, in which your opponent can
change variation removing your advantage to
adapt to what you lost to?
The following scenario penalizes the loser to switch characters, and
encourages the loser to chose a variation instead. Doesn't this scenario follow the reason why variation was
implemented in the first place?
This is a rhtorical question, and perhaps I'm not seeing something that others aren't, but I'm sure NRS wanted players to stick to the
same character, and have variations as
options. They did not want players to change characters.
This is my thoughts about the whole debate. I think most are looking at the question wrong. It's not which option discourages counterpicking it's about which option discourages
switching characters.