NKZero
Warrior
As highlighted in this characters' combo section, when you end corner combos with u+3--MB orbital strike, it will reset the opponent and you can loop this situation as long as you have meter. Now the only way this is escapable is via. wake-up attack. So what I'll do is I'll test the validity of this set-up against all wake-ups in the game (with and without tech roll and including supers). I'll record all the data below.
I'll be doing it with two different combos:
1) b+1, 3--MB gravity pull--f+3--j+2*--1, 1--1, 1--u+3--MB orbital strike
2) f+2--2--MB gravity pull--f+3--b+2--1, 1--u+3--MB orbital strike
* I believe that j+2 is more consistent to pull off than j+3 so I prefer to use that.
Combo 1 does 31% before the reset and combo 2 does 36%. Anyways here are the test results below...
BATMAN
HARLEY QUINN
I'll be doing it with two different combos:
1) b+1, 3--MB gravity pull--f+3--j+2*--1, 1--1, 1--u+3--MB orbital strike
2) f+2--2--MB gravity pull--f+3--b+2--1, 1--u+3--MB orbital strike
* I believe that j+2 is more consistent to pull off than j+3 so I prefer to use that.
Combo 1 does 31% before the reset and combo 2 does 36%. Anyways here are the test results below...
BATMAN
- Cape Parry: SET-UP WORKS IN ALL SITUATIONS
- Ground Spark: SET-UP WORKS IN ALL SITUATIONS
- Speed Dodge: SET-UP WORKS IN ALL SITUATIONS
- Sonic Pound: SET-UP WORKS IN ALL SITUATIONS
- Running Man Stance: SET-UP WORKS IN ALL SITUATIONS
- Laughing Gas: SET-UP WORKS IN ALL SITUATIONS
- Rolling Laughing Gas: SET-UP WORKS IN ALL SITUATIONS
- Chattering Teeth: SET-UP WORKS IN ALL SITUATIONS
HARLEY QUINN
- Pop Pop: SET-UP WORKS IN ALL SITUATIONS
- Line of Fire: SET-UP WORKS IN ALL SITUATIONS
- Heads Up: SET-UP WORKS IN ALL SITUATIONS
- Silly Slide: SET-UP WORKS IN ALL SITUATIONS
- Cleaver Spin: SET-UP WORKS IN ALL SITUATIONS
- Walking Corpse: SET-UP WORKS IN ALL SITUATIONS
- To the Grave: SET-UP WORKS IN ALL SITUATIONS
- Grave Rot: SET-UP WORKS IN ALL SITUATIONS
- Swamp Hands: SET-UP WORKS IN ALL SITUATIONS