Pan1cMode
AUS FGC represent!
Ok, been doing some lab work on this move and here's what I've discovered:
- non-MB version debuff lasts for 1 second
- during debuff directional inputs are reversed:
Up is down
Down is up
Left is right
Right is left
- during debuff 1, 2, 3 and 4 are randomised
- debuff does not affect grab, interact, stance change or super
- raw non-MB does 5% on hit and 1.63% chip
- MB version stumble lasts for 2.5 seconds (enough to teleport twice and b3)
- Raw MB version does 8.75% on hit.
The most important thing on that list for me is that during debuff, 1, 2, 3 and 4 are randomised. This is insane! It means that there is very little chance a person will be able to attack after a non-MB bf3 (and almost zero chance they will be able to use a special). Basically, you can teleport in (don't even need to spend meter), and go for an overhead/low mixup.
When we get this bug fixed and bf3 works correctly online, the Zatanna hate will be flowing free =D
- non-MB version debuff lasts for 1 second
- during debuff directional inputs are reversed:
Up is down
Down is up
Left is right
Right is left
- during debuff 1, 2, 3 and 4 are randomised
- debuff does not affect grab, interact, stance change or super
- raw non-MB does 5% on hit and 1.63% chip
- MB version stumble lasts for 2.5 seconds (enough to teleport twice and b3)
- Raw MB version does 8.75% on hit.
The most important thing on that list for me is that during debuff, 1, 2, 3 and 4 are randomised. This is insane! It means that there is very little chance a person will be able to attack after a non-MB bf3 (and almost zero chance they will be able to use a special). Basically, you can teleport in (don't even need to spend meter), and go for an overhead/low mixup.
When we get this bug fixed and bf3 works correctly online, the Zatanna hate will be flowing free =D