REO
Undead
Seems like the inevitable is happening and what caught up to Street Fighter, Marvel, Smash, Guilty Gear, etc. is now finally happening to Tekken. Tekken, which has a reputation of being very neutral and footsie focused, with deep knowledge, healthy execution, stellar mindgames, and an overall technical and impressive fighting game structure for today's standards when compared to most fighting games these days, is going to be changing to benefit the "viewers" more than the players. It seems like good decision making, defensive play, execution, and now "footsies" are no longer becoming part of an important focus on what designs a "good" fighting game. Fighting games are slowly heading towards the direction of simplicity, eye-candy, viewer-engaging, with a pick up and play premise in the hopes of making them more mainstream and popular. (similar to MOBAs and Shooters).
NRS seemed to be ahead of the ballgame when they designed MKX, a fighter which focuses on offense, 50/50s, simplistic game maneuverability, and very exciting gameplay to it's viewers. Many fighting game developers have been taking a page and modeling their new fighting games to mimic some of the standards set from MKX. What does this mean for the future of Tekken? Players in tweets and reddit are speculating that Tekken 8 will have stronger offense, better mix-ups, tracking hellsweeps, guard breaking normals, safer 50/50s, and easier ways to execution offense and punish defensive players. Is this a good or bad thing for Tekken? I guess we will have to wait and see.