Apparently tracks to both sides too. The input is WS+1+2.Kaz new move looks good. i13 ws safe mid knocks down in CH for a free ff4. +14 on normal hit.
Its crazy lol. Execution is kind of tight so to confirm hit out of wave dash might take a bit if time but as a ws punisher it is nasty.Ya this looks awesome not gonna lie. @Swindle go away with that shit bruh. If you need fireballs and fuck neutral moves to have fun this obviously just isn't for you.
@naci man bro that is gross. Kazuya going to be strong af now. I wouldn't mind it tho I am sure u caught the king of kazuya streams ryan hart was doing? That shit was hype af. 5000x better than evo japan with leroy mirrors lol. Is there a place where we can actually see the patch notes? lol wtf is this releasing massive balance patch along with new ranked season and no notes... All in all if there was an offline scene atm it seems like lots of characters would be seen at tournaments now which is super nice.
I ain’t wrong.Ya this looks awesome not gonna lie. @Swindle go away with that shit bruh. If you need fireballs and fuck neutral moves to have fun this obviously just isn't for you.
It's good that it's being refined instead of reinvented every game.I ain’t wrong.
The game is fine. Been just fine for 20 years.
Just new paint.
Now it might just be playable online.
Yay.
Download the stuff here:Ya this looks awesome not gonna lie. @Swindle go away with that shit bruh. If you need fireballs and fuck neutral moves to have fun this obviously just isn't for you.
@naci man bro that is gross. Kazuya going to be strong af now. I wouldn't mind it tho I am sure u caught the king of kazuya streams ryan hart was doing? That shit was hype af. 5000x better than evo japan with leroy mirrors lol. Is there a place where we can actually see the patch notes? lol wtf is this releasing massive balance patch along with new ranked season and no notes... All in all if there was an offline scene atm it seems like lots of characters would be seen at tournaments now which is super nice.
Maybe there is a middle ground in there somewhere.It's good that it's being refined instead of reinvented every game.
Here we are on the forums of one of the least consistent development teams in the history of competitive fighting games, who always dig themselves deep into shit for the first half a year if not full year of their game's life cycles and spend months of time slowly crawling out of it because they keep trying to reinvent the wheel.
If I had to guess, I would say that she will be released Tuesday afternoon when the PlayStation Store updates.Do we know when exactly Kunimitsu is available for play? Is it at midnight sharp, or later into Tuesday?
Double aerial fireball, I think.I only play Akuma because I'm a piece of shit. What did he get?
Good summary.So new some of the Paul stuff:
- Mostly pushback decreased stuff on a few of his moves
- 2,3 is safer at -9 now
- f+1+4 pushes the opponent much further away on hit so deathfist will not work.
- New move has about 20 frames startup
- b+4 has the same stun as Dragunov counter hit d+2
- SS 1 now gives deathfist on hit (Basically the high version of f+1+4)
- ff+1+2 throw broken against the wall causes Pauls the fall faster from wall splat
Yeah I forgot to add the damage changes to the movesGood summary.
He also does slightly less damage on qcb+4 and rage art. These changes affect combo damage output.
The biggest nerf is to f+1+4 because you can simply back roll to avoid follow ups. The biggest buff is to b+4.
But having a nerfed tool is better than having no tool at all, which I think fairly sums up the vast majority of these balance changes. Paul, for example, does less damage yet retains all of his tools while Lars does more damage and gains significantly better wall carry. These buffs fail to address Lars's weaknesses. Think Mortal Kombat 11 and NRS's worthless buffs to Shao Kahn. But we shall see, I guess.
Typically if someone did something that looks punishable then u did a 12 frame punish or whatever and it hit I doubt he was hitting buttons. Tried some feng wei matches today shit was super fun. Lots of mileage out of his new stuff. FYI that new move he has you better duck the second hit otherwise even if its blocked you end up in a gnarly mixup situation. The only threat he has to keep you from duck punishing is the other option (m m m as opposed to m h) and the third hit of m m m doesn't natural combo.Gotta say though that I miss the convenience of seeing "punish" on screen is something I miss from other fighting games like MK11, which allows you to learn matchups on the fly.
Tekken 7 has enough bullshit you can only find out in the lab already. I mean that feature is in practice mode, why not in online matches?
Imagine calling Tekken 7 boring and enjoying MK11.Maybe there is a middle ground in there somewhere.
Because there is nothing worse than being boring...
And Tekken has been boring.