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Tekken 7 General Discussion Thread - OP Updated With All Tekken Info

Azarashi Elder

Fut-SEAS....OF BLOOD!
at the very least there is 4 characters left, and 2 slots for guests, at the very best, there is 6 characters left and the big "?" button will be replaced with two more slots by when the first DLC is released.
All I know is, I'm glad the roster won't be Tag 2's 59.

My head would explode, and I wouldn't be able to play casually until 2035.
 

SaltShaker

In Zoning We Trust
at the very least there is 4 characters left, and 2 slots for guests, at the very best, there is 6 characters left and the big "?" button will be replaced with two more slots by when the first DLC is released.
Anna, Julia, Lei, and Mokujin? Can't imagine not having Lei, every game has a mokujin except for the Combot, Julia is too unique a style to throw away, and Anna i'm skeptical on but think she could be in. Guest I'm thinking Akira and someone from KOF like Kyo or Iori.

I didn't know that at all. Interesting.
 

Smoke_Of_Finland

Believe in the hop kick
I was going to go through some of the recurring characters' movelists and figure out all the punishes and where to step and just generally lab everything from poking sequences, exact frame data and tracking and how to respond to certain key pokes but the thing is... Labbing a single character you are not so familiar with takes hours. If you repeat certain punishes a few times just to hardwire them into your memory you are going to spend the entire day on one character. Nobody in their right mind will put themselves through this shit unless they are new and absolutely obsessed about git'n gud and addicted to the game lol.
 

buyacushun

Normalize grab immunity.
A DBZ character would be dope. Imagine Goku in a good modern fighter. And Akuma would have a someone who can fireball war. Plus Akuma V Goku prints money. And it's within Bandai Namco.

Yellow Motion has a Paul Phoenix arcade playthrough on PS4
 

SaltShaker

In Zoning We Trust
I was going to go through some of the recurring characters' movelists and figure out all the punishes and where to step and just generally lab everything from poking sequences, exact frame data and tracking and how to respond to certain key pokes but the thing is... Labbing a single character you are not so familiar with takes hours. If you repeat certain punishes a few times just to hardwire them into your memory you are going to spend the entire day on one character. Nobody in their right mind will put themselves through this shit unless they are new and absolutely obsessed about git'n gud and addicted to the game lol.

Yea with so many characters and so many attacks I have no idea how the new players can do it. For players like us, we can literally go into practice mode for 10 minutes with our main and hop online. So many things you do you don't even think about because it's natural. "In MU x I punish A with B, and C with D, and if he does E i do F" is second nature. Imagine having to learn all of that over from scratch if you never played or are familiar with Tekken.

On the flip side, it gives the new players a lot to learn and grind lol.
 

buyacushun

Normalize grab immunity.
Yea with so many characters and so many attacks I have no idea how the new players can do it. For players like us, we can literally go into practice mode for 10 minutes with our main and hop online. So many things you do you don't even think about because it's natural. "In MU x I punish A with B, and C with D, and if he does E i do F" is second nature. Imagine having to learn all of that over from scratch if you never played or are familiar with Tekken.

On the flip side, it gives the new players a lot to learn and grind lol.
I don't think it's that bad. You can learn some strings to pressure with, good pokes, a mixup or two, and finish with a few combos and go online and feel it out. Every few play sessions, learn a new technique. Like leveling up in a RPG. It'll take time but that's for everything good.

But if you wanted to make Top 8, take the cheapest shit you can find and learn some neutral and pray Korea is Jet Lagged.
 

Azarashi Elder

Fut-SEAS....OF BLOOD!
Yea with so many characters and so many attacks I have no idea how the new players can do it. For players like us, we can literally go into practice mode for 10 minutes with our main and hop online. So many things you do you don't even think about because it's natural. "In MU x I punish A with B, and C with D, and if he does E i do F" is second nature. Imagine having to learn all of that over from scratch if you never played or are familiar with Tekken.

On the flip side, it gives the new players a lot to learn and grind lol.
I don't think it's that bad. You can learn some strings to pressure with, good pokes, a mixup or two, and finish with a few combos and go online and feel it out. Every few play sessions, learn a new technique. Like leveling up in a RPG. It'll take time but that's for everything good.

But if you wanted to make Top 8, take the cheapest shit you can find and learn some neutral and pray Korea is Jet Lagged.
First of all, lol @buyacushun

Secondly, this is an opportunity where my perspective may shed some light. I always knew of Tekken since 3, and 4 in the arcades, but I hadn't thought about the franchise in years. When I started watching competitive Tekken and flirting with the idea of giving it a serious try few months ago, I started learning about the basics and advanced techniques, which are pretty much the same thing when you think about it.

I knew that becoming a good Tekken player would be years, if not a lifetime away. I would have given up on the idea entirely, but for me the payoff is too great. I see fighting games as a battle of wits against another opponent, It's a chess match, But the winner has to have more than just the knowledge, but technical skill (execution) and mental composure as well. Tekken in particular, has so many moves and options, it may be the closest that you can come to a ''virtual martial art'',

Add to that, the opportunity to face international competition, and learn from masters young and old, makes it irresistible, imo. So, how do you go about it? Well, if you haven't found another active fighting game to your liking (that's me) pick one (Injustice 2), learn it and play it while you work on your Tekken basics.

There are some things that apply to all fighting games. Spacing, timing, execution, frame data knowledge and application, et cetera, and in that way, even though I won't be entering T7 with prior knowledge and experience from a previous iteration, I'll be coming from a much better position, than a fighter entering the ring ''cold''. I'm therefore treating Injustice as a stepping stone and Tekken as the long term goal. I Imagine that with each character's limited move list, the total amount of relevant frame data in Injustice is a fraction of that in Tekken. So that alone, makes it a viable candidate,

Regarding frame data, I try to think of it as being placed into three seperate categories. 1) What is plus, or advantageous on block. 2) What is punishable on block, 3) What is negative but not punishable on block.

I focus my lab time on the first two and ignore the third one. In that way, I'll know when I can capitalize, or just take my turn. Obviously, that's not the entire job done, but that's how I intend to approach the beginning.
 

Smoke_Of_Finland

Believe in the hop kick
Yea with so many characters and so many attacks I have no idea how the new players can do it. For players like us, we can literally go into practice mode for 10 minutes with our main and hop online. So many things you do you don't even think about because it's natural. "In MU x I punish A with B, and C with D, and if he does E i do F" is second nature. Imagine having to learn all of that over from scratch if you never played or are familiar with Tekken.

On the flip side, it gives the new players a lot to learn and grind lol.
Well TBH I have very limited match-up knowledge, I got into Tekken with TTT2 and the learning experience was severely hindered by going almost straight to Mishimas. Like seriously, 4/5 times I won't jet uppercut a blocked Kazama f2. There are just some single hit moves that I either punish improperly or I don't punish at all due to drastic inexperience.

My usual sparring partner dropped a bomb on me today by telling me that he isn't going to get the game right away and that he is not really feeling it and likes to play Counterstrike more. I have no choice but to play ranked this time. I mostly played with him and a few other tournament level players but I never really got into ranked and dealt with the lowest level of BS with Laws who start rounds with d2,3 and Lilis who can't even backdash cancel and do nothing but flips all the time and Bears who do nothing but wakeup attacks and try to knock you down etc. But this time as a player I have matured enough to not care and I don't give a shit about playing "clean" or trying to be too solid to prove something to someone when I don't need to be solid to win. If I can get away with BS then I am going to use BS and it's a part of the game. I'll do unspeakable atrocities like duck at the wall or a whiffed orbital heel into another if I can get away with it and I have a strong feeling it's what's gonna net me big damage. Whatever gets the win is fine and totally legit, you just need to apply a different level of play based on your opponent. For example, If I am fighting some shitty capo why would I need to try to backdash and sidestep to infinity when I can just bB4 him out of stances with Bryan when he is mashing, just rinse and repeat until he stops mashing and starts blocking lololol. You can't block everything and break all throws and what not and it's just a better way of playing and it's easier to win when you take the initiative instead of incessantly turtling.
 

SaltShaker

In Zoning We Trust
Well TBH I have very limited match-up knowledge, I got into Tekken with TTT2 and the learning experience was severely hindered by going almost straight to Mishimas. Like seriously, 4/5 times I won't jet uppercut a blocked Kazama f2. There are just some single hit moves that I either punish improperly or I don't punish at all due to drastic inexperience.

My usual sparring partner dropped a bomb on me today by telling me that he isn't going to get the game right away and that he is not really feeling it and likes to play Counterstrike more. I have no choice but to play ranked this time. I mostly played with him and a few other tournament level players but I never really got into ranked and dealt with the lowest level of BS with Laws who start rounds with d2,3 and Lilis who can't even backdash cancel and do nothing but flips all the time and Bears who do nothing but wakeup attacks and try to knock you down etc. But this time as a player I have matured enough to not care and I don't give a shit about playing "clean" or trying to be too solid to prove something to someone when I don't need to be solid to win. If I can get away with BS then I am going to use BS and it's a part of the game. I'll do unspeakable atrocities like duck at the wall or a whiffed orbital heel into another if I can get away with it and I have a strong feeling it's what's gonna net me big damage. Whatever gets the win is fine and totally legit, you just need to apply a different level of play based on your opponent. For example, If I am fighting some shitty capo why would I need to try to backdash and sidestep to infinity when I can just bB4 him out of stances with Bryan when he is mashing, just rinse and repeat until he stops mashing and starts blocking lololol. You can't block everything and break all throws and what not and it's just a better way of playing and it's easier to win when you take the initiative instead of incessantly turtling.
I'll do unspeakable atrocities like duck at the wall
Lmaoooo!!!! This part made me legit laugh. True scrub stuff right there justified by people thinking they're playing right.

The irony in Tekken is that I have a weird time playing lower level people because they are wildly unpredictable. Like if you're playing a high level Steve you know all of the pressure and mixups he has and your brain is on overdrive any time he is close to you, but against a low level Steve they don't use 20% of his skillset and mashing out random things at random times sometimes hit you because it's so absurd to even process lol. Not enough to lose to them, but can catch you off guard every now and then.

Playing Josie, the ultimate scrub killer will be D4, D4,, D4 (until they block) DF2-40%, Death on wall. LOL. Might do it online to randoms just to troll.
 

Smoke_Of_Finland

Believe in the hop kick
Beating your run of the mill ranked mashers is similar to any other fighting game really although it's slightly more difficult in Tekken. All you need to do is make them think that you want to rush them down and then not use your frame advantage. This way they won't throw you or power low you but mash out quick pokes or stick out crush moves and other unsafe stuff you get to punish. either just block or look to make the retaliatory moves to whiff and you are good to go. If you recognise a pattern with their usage of safe counterpokes then look to cash out on them because they'll do the same thing every time.

For example, If I hit someone with Heihachi's db2 there is no need to use the +5, they are forced crouching with slight pushback and all I need to do is backdash once and see what they do. If they do nothing then just iWR3 and I am at + frames again, either they'll mash right away or freeze to block for too long so they'll actually block the WR3.
 

buyacushun

Normalize grab immunity.
Lmaoooo!!!! This part made me legit laugh. True scrub stuff right there justified by people thinking they're playing right.

The irony in Tekken is that I have a weird time playing lower level people because they are wildly unpredictable. Like if you're playing a high level Steve you know all of the pressure and mixups he has and your brain is on overdrive any time he is close to you, but against a low level Steve they don't use 20% of his skillset and mashing out random things at random times sometimes hit you because it's so absurd to even process lol. Not enough to lose to them, but can catch you off guard every now and then.

Playing Josie, the ultimate scrub killer will be D4, D4,, D4 (until they block) DF2-40%, Death on wall. LOL. Might do it online to randoms just to troll.
Did I dragon trail 3 times or 4? Will I do it again. Do you feel lucky punk? SOMERSAULT.

But I'm with @Smoke_Of_Finland sometimes you got to get a little cheeky and go for "wrong" moves. In a game where I got to read high/low/throw/crush/parry/step, I got to get whatever edge I can get.
 
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Eddy Wang

Skarlet scientist
I know i'm going for claudio online and kill lots of scrubs, that character will be hella annoying to deal with no matter the levels lol, specially when he gets the devil trigger out, which makes a lot of his lows more safer, and even better he gets a safe launcher that deals a lot of damage.
 

Sutter Pain

Your mothers main.
Did the Mishimas get nerfed recently? I have not been watching too much but I never see Kazuya, dj or heihachi and lil bit of jim.
 

Azarashi Elder

Fut-SEAS....OF BLOOD!
Did the Mishimas get nerfed recently? I have not been watching too much but I never see Kazuya, dj or heihachi and lil bit of jim.
They're all played at a high level.

Knee uses Devil Jin, iirc
JDCR uses Heihachi
Amigo uses Jin
There are a couple of players on the Kazuya train, but I'm not sure if any have placed recently.
 

Sutter Pain

Your mothers main.
They're all played at a high level.

Knee uses Devil Jin, iirc
JDCR uses Heihachi
Amigo uses Jin
There are a couple of players on the Kazuya train, but I'm not sure if any have placed recently.
I haven't watched knee or saint play since TTT2 but from what I have watched in last few weeks which is not much I have not seen and mishima besides jin.

On a sad note my computer won't be finished for 3 more weeks, FML.

Is anyone in the US gonna be playing on Steam I will need some friends I haven't touched Tekken in like 4 years.
 

Eddy Wang

Skarlet scientist
They're all played at a high level.

Knee uses Devil Jin, iirc
JDCR uses Heihachi
Amigo uses Jin
There are a couple of players on the Kazuya train, but I'm not sure if any have placed recently.
amigo is not even the best jin player out there, just the one who has recently won a major lol.
 

Smoke_Of_Finland

Believe in the hop kick
Damn that Yoshi play is something else. I thought the new tailspin sword attack that is also his rage drive replaced his cd1 but apparently Yoshi still has it. Having a generic df2 on both stances instead of the old sword/default stance df2,2 seems like a nerf though, KaneAndTrench got so many whiff punishes with b2,2 but he could have had a lot more dmg with the old df2,2.
 

Smoke_Of_Finland

Believe in the hop kick
Did the Mishimas get nerfed recently? I have not been watching too much but I never see Kazuya, dj or heihachi and lil bit of jim.
Devil Jin's db2 is now -14 and he has not received any significant buffs. F3 can be used to tailspin the opponent towards the middle of the arena after wallsplatting so you can cash out on more damage at the cost of positioning or go for a double splat. WS2 has been indirectly nerfed by putting the opponent straight into tailspin. First hellsweep launches into a 1+4 pick up on normal hit so cd4,4 is redundant now.

Heihachi and Kazuya f4 is now +13 on crouching opponents so Hei gets a guaranteed df1,2. Hei d2+3 has been removed and replaced with an unblockable ground pound move that pops up people laying on the ground for a full juggle but it's too slow and people can just quick stand and low crush it on reaction. On standing opponents it doesn't do anything. Db2 on counterhit gives a face down head towards knockdown if I remember correctly, most likely a guaranteed follow up with FC df4. D1 has a delayable 2nd hit that launches on counterhit, not sure if it's safe. Uf3,4 puts the opponent straight into tailspin for a full combo, according to RB Norway the move is only +1 on block now instead of +3. Ws1 is now -14 on block if I am not mistaken. The thunder god fist follow-up after hellsweeps recovers faster on hit and gives a follow up midscreen based on your combo (low parry combo is b1,2 tailspin into cd4,4,1 into f3). The thunder god fist might also be safer, not sure about that, I've heard something about both the TGF and 2nd hellsweep being -12 on block.

Kazuya has access to Devil Jin b4 on an fF4 input so wavedash into f4 needs to be inputted as a running move. Df1,4 does not launch. 2nd hit of df1,2 is similar to db2. Df1,f2 is still there. B4,1 has been replaced with a homing high that launches on counterhit I think into a tailspin. Kazuya only has access to devil form with rage. In Devil form EWGF hits mid and is -10 on block, cd4,1 has a heaven's gate follow-up in devil form. Jinpachi df1+2 is also available in devil form. B1+2 has increased backsway and reliably escapes stuff like Bryan's delayed df1's for a counterhit launch. The other devil moves with fF2, SS2, lasers and devil TP are still there. 2nd hit of uf4-series staggers on block.