Yea with so many characters and so many attacks I have no idea how the new players can do it. For players like us, we can literally go into practice mode for 10 minutes with our main and hop online. So many things you do you don't even think about because it's natural. "In MU x I punish A with B, and C with D, and if he does E i do F" is second nature. Imagine having to learn all of that over from scratch if you never played or are familiar with Tekken.
On the flip side, it gives the new players a lot to learn and grind lol.
I don't think it's that bad. You can learn some strings to pressure with, good pokes, a mixup or two, and finish with a few combos and go online and feel it out. Every few play sessions, learn a new technique. Like leveling up in a RPG. It'll take time but that's for everything good.
But if you wanted to make Top 8, take the cheapest shit you can find and learn some neutral and pray Korea is Jet Lagged.
First of all, lol
@buyacushun
Secondly, this is an opportunity where my perspective may shed some light. I always knew of Tekken since 3, and 4 in the arcades, but I hadn't thought about the franchise in years. When I started watching competitive Tekken and flirting with the idea of giving it a serious try few months ago, I started learning about the basics and advanced techniques, which are pretty much the same thing when you think about it.
I knew that becoming a good Tekken player would be years, if not a lifetime away. I would have given up on the idea entirely, but for me the payoff is too great. I see fighting games as a battle of wits against another opponent, It's a chess match, But the winner has to have more than just the knowledge, but technical skill (execution) and mental composure as well. Tekken in particular, has so many moves and options, it may be the closest that you can come to a ''virtual martial art'',
Add to that, the opportunity to face international competition, and learn from masters young and old, makes it irresistible, imo. So, how do you go about it? Well, if you haven't found another active fighting game to your liking (that's me) pick one (Injustice 2), learn it and play it while you work on your Tekken basics.
There are some things that apply to all fighting games. Spacing, timing, execution, frame data knowledge and application, et cetera, and in that way, even though I won't be entering T7 with prior knowledge and experience from a previous iteration, I'll be coming from a much better position, than a fighter entering the ring ''cold''. I'm therefore treating Injustice as a stepping stone and Tekken as the long term goal. I Imagine that with each character's limited move list, the total amount of relevant frame data in Injustice is a fraction of that in Tekken. So that alone, makes it a viable candidate,
Regarding frame data, I try to think of it as being placed into three seperate categories. 1) What is plus, or advantageous on block. 2) What is punishable on block, 3) What is negative but not punishable on block.
I focus my lab time on the first two and ignore the third one. In that way, I'll know when I can capitalize, or just take my turn. Obviously, that's not the entire job done, but that's how I intend to approach the beginning.