TyrantRevolver
Darkwave Digital
Ok. So I had a conversation with several experienced Fighting game vets among several SF AE, MVC3, and MK9 players for casuals last night. Here's what came up:
One of the SF AE vets thats been playing MK 9 for the past few weeks was making some assessments about the game. Non-biased, just very technical assessments. He brought up something about throw breaks in this game that 2 other players claim they have also experienced. They all felt it was silly that you can't break a throw while blocking. Like if you're holding block and you read a throw attempt, you can't break the throw if you're blocking which they feel is a bad design flaw. In essence because of the way this is designed they felt that the risk vs reward of attempting a throw break was not worth it: In most cases it was better to potentially eat a throw then risk eating a full combo. Truth be told it wasn't something I was aware of until recently.
Have any of you heard of any very technical assessments of MK9's design you'd like to share that you feel should be changed to make the game better?
And if not do you any of you agree with the statement about how throw breaks are designed?
One of the SF AE vets thats been playing MK 9 for the past few weeks was making some assessments about the game. Non-biased, just very technical assessments. He brought up something about throw breaks in this game that 2 other players claim they have also experienced. They all felt it was silly that you can't break a throw while blocking. Like if you're holding block and you read a throw attempt, you can't break the throw if you're blocking which they feel is a bad design flaw. In essence because of the way this is designed they felt that the risk vs reward of attempting a throw break was not worth it: In most cases it was better to potentially eat a throw then risk eating a full combo. Truth be told it wasn't something I was aware of until recently.
Have any of you heard of any very technical assessments of MK9's design you'd like to share that you feel should be changed to make the game better?
And if not do you any of you agree with the statement about how throw breaks are designed?