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Apprentice
I think the only change she needs is to just slightly increase the number of frames it takes for her to teleport from point A to point B, but again, only slightly; other properties, other than maybe invincibility frames, don't need to be touched.
The problem seems to be that she can move backwards too quickly. It takes other characters stamina to back dash to be able to cover horizontal distances backwards quickly, which means they can only make a drastic backwards movement twice within a short amount of time, where Tanya constantly forces you to cover a lot of ground while being ready to react to her. And to be able to catch her, because of how much ground she can cover quickly, the opponent needs to use a lot stamina too to run in, so when she finally does stop running, you'll almost never have the stamina to break if she opens you up, or for combos depending on your character if you open her up.
She should only be able to teleport once when within string range of her opponent, without spending meter(MB teleport to regular teleport), but allowing enough time for back teleport to back dash for a F2 whiff punish to be a viable strategy against most buttons.
If that's possible, I think she would fit into the games mechanics a lot more. Other than that maybe Kobu Jutsu could use a few more recovery frames on her projectile; with the range of her F2 and current recovery, it functions too well as a keep away tool when that variations design seems to be rush down/mix up oriented.
The problem seems to be that she can move backwards too quickly. It takes other characters stamina to back dash to be able to cover horizontal distances backwards quickly, which means they can only make a drastic backwards movement twice within a short amount of time, where Tanya constantly forces you to cover a lot of ground while being ready to react to her. And to be able to catch her, because of how much ground she can cover quickly, the opponent needs to use a lot stamina too to run in, so when she finally does stop running, you'll almost never have the stamina to break if she opens you up, or for combos depending on your character if you open her up.
She should only be able to teleport once when within string range of her opponent, without spending meter(MB teleport to regular teleport), but allowing enough time for back teleport to back dash for a F2 whiff punish to be a viable strategy against most buttons.
If that's possible, I think she would fit into the games mechanics a lot more. Other than that maybe Kobu Jutsu could use a few more recovery frames on her projectile; with the range of her F2 and current recovery, it functions too well as a keep away tool when that variations design seems to be rush down/mix up oriented.