Raynex
Intelligence + Speed + Power
A big thread for everyone to toss their ideas in. He may suck, but he's fun to play and we love him. We shouldn't stop sharing ideas on how to improve our gameplay. I came up with a few things last night that I wanted to share!
Assortment of Swamp Thing ideas, and AA optimization:
50/50 concept
https://twitter.com/raynexpress/status/879803957954138113
Post-Command grab options
https://twitter.com/raynexpress/status/879808819358044166
Don't jump at Swampy
https://twitter.com/raynexpress/status/879810478649860096
Any combo involving bf3 can be confirmed prior to the MB, so any ranged poke or string xx bf3 is safe (-3). The 2 follow-up to Green Thumb has the most advantage frame-wise, so I tried to play around and find solid meaties to challenge buttons. The j.1 left/rights are saved for once they respect D3, MB F3, etc and hesitate. But obviously, non of this is without weakness.
For the Anti-air stuff, I found 1 bar 40% conversions that omit D2 (and thus it's scaling) for much better damage. D2 is still preferred for close range jump-ins, but at mid-range I just tap 1 and do this now.
Assortment of Swamp Thing ideas, and AA optimization:
50/50 concept
https://twitter.com/raynexpress/status/879803957954138113
Post-Command grab options
https://twitter.com/raynexpress/status/879808819358044166
Don't jump at Swampy
https://twitter.com/raynexpress/status/879810478649860096
Any combo involving bf3 can be confirmed prior to the MB, so any ranged poke or string xx bf3 is safe (-3). The 2 follow-up to Green Thumb has the most advantage frame-wise, so I tried to play around and find solid meaties to challenge buttons. The j.1 left/rights are saved for once they respect D3, MB F3, etc and hesitate. But obviously, non of this is without weakness.
For the Anti-air stuff, I found 1 bar 40% conversions that omit D2 (and thus it's scaling) for much better damage. D2 is still preferred for close range jump-ins, but at mid-range I just tap 1 and do this now.