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Supergirl (Beta) Frame Data Chart

Konqrr

MK11 Kabal = MK9 Kitana
OTHER CHARTS:
Atrocitus (Beta) Frame Data Chart

I created a chart showing all of her frame data that includes gaps in strings and if you cancel any attack or string into certain special moves or trait.

NOTE: This may have errors or missing data. I am limited to the data provided in the game itself. Also, I currently do not have Internet as I just moved.
Please feel free to post corrections and updates.


There is a gap between the second and third hits of F+2, 3. This does not reflect in this chart as the in-game data is inaccurate.

How to read the Gaps section:
*Headers and what they mean:
  • Above each column are the iFrames for the Special Move for that column. This is used for the calculations below it.
  • Special Move Gaps - Listed with initials of Special Move and the inputs to perform the move.
  • Character Power Gaps - Listed with the inputs to perform the move.
Gap data is not shown for moves that cannot be canceled into Special Moves (2in1 column = "No"). The 2in1 column may or may not be accurate. Please feel free to post corrections and updates!

Here is the image of the chart on my Imgur:
http://imgur.com/omwNiuL (version 2 - Updated 2/14/2017)
Direct Link to version 2 -
http://i.imgur.com/omwNiuL.png

Previous Versions:
http://imgur.com/a/cAfxC (version 1)
 
Last edited:

Eddy Wang

Skarlet scientist
For the first time in long time i'm confused, this chart feels really confusing to me, isn't there a way to simplify a bit more, like having a terminology for the specials moves instead of simplifying with "gap special 1, 2 or 3 or GCP"?
 

Konqrr

MK11 Kabal = MK9 Kitana
For the first time in long time i'm confused, this chart feels really confusing to me, isn't there a way to simplify a bit more, like having a terminology for the specials moves instead of simplifying with "gap special 1, 2 or 3 or GCP"?
I haven't decided on the best way to do this yet. I'm open to ideas!
 

Belial

Kombatant
I dont understand how to read this data. what does gap 0 mean? for ex f23 is clearly interruptible before last hit, but there is no data about it
 

shura30

Shura
love this kind of work
I would suggest to use abbreviations instead of GS/GP for column headers

also, do you plan to do the same for other characters?
 

Konqrr

MK11 Kabal = MK9 Kitana
I dont understand how to read this data. what does gap 0 mean? for ex f23 is clearly interruptible before last hit, but there is no data about it
0 is no gap. This is from the frame data in the game's movelist.

F2 is 2-hits, so clearly the in-game frame data is not accurate.

love this kind of work
I would suggest to use abbreviations instead of GS/GP for column headers

also, do you plan to do the same for other characters?
Let's make one work and go from there.
 

1man3letters

Alpha Tarkatan - Moderator
Moderator
@Konqrr the ingame game cancel adv on block for d1 is wrong.
tested quickly last night just how wrong as ive been d1'ed before the breath a good bit, was getting d1~breath to trade with a 9 frame normal or be be beaten clean from a 10 frame throw