Qwark28
Joker waiting room
Normal grabs have the same range as sun choke, it doesn't have any longer range.
It's 14f vs 10f of normal grabs.
It does 125/180 dmg vs 140/154 back/front throw.
It forces a sideswitch, meaning that if you corner someone, you can't use it at all.
It doesn't give you any oki whatsoever on MB, no non-mb you get a F2 check and that's it.
Charges are temporary. I explained how you don't get great oki, or get none at all if you mb it, you're most likely not going to get in and make use of those charges. I played about 100-150 games these 2 days, very rarely did I ever hit sun chokes while I was charged up, and only twice in those ~150 games did I hit a sun choke at lvl 3, and that was in cases where the opp was just literally not blocking and getting hit by F2.
On top of that, the tick throws are extremely poor. You can tick throw with S1, D1, D3.
S1, D1 are fine. D3 is a buggy mess, in which half the time it whiffs point blank, the only way to 100% guarantee you tick D3 is in the case that you hit D3 as you're walking inside their hurtbox, you have to be walking, otherwise you might whiff, even if you're completely point blank. They also completely removed the F3 tick throw, it could've been a good mixup tool, but meh.
As a last thing, command grabs trading with normals is complete bullshit, was the same in mk9-10. Command grabs should always beat normals that collide on the same frame.
Call me an idiot for criticising something on day 2 of a game, whatever, but discussions do need to be had on some things that just seem ridiculous.
It's 14f vs 10f of normal grabs.
It does 125/180 dmg vs 140/154 back/front throw.
It forces a sideswitch, meaning that if you corner someone, you can't use it at all.
It doesn't give you any oki whatsoever on MB, no non-mb you get a F2 check and that's it.
Charges are temporary. I explained how you don't get great oki, or get none at all if you mb it, you're most likely not going to get in and make use of those charges. I played about 100-150 games these 2 days, very rarely did I ever hit sun chokes while I was charged up, and only twice in those ~150 games did I hit a sun choke at lvl 3, and that was in cases where the opp was just literally not blocking and getting hit by F2.
On top of that, the tick throws are extremely poor. You can tick throw with S1, D1, D3.
S1, D1 are fine. D3 is a buggy mess, in which half the time it whiffs point blank, the only way to 100% guarantee you tick D3 is in the case that you hit D3 as you're walking inside their hurtbox, you have to be walking, otherwise you might whiff, even if you're completely point blank. They also completely removed the F3 tick throw, it could've been a good mixup tool, but meh.
As a last thing, command grabs trading with normals is complete bullshit, was the same in mk9-10. Command grabs should always beat normals that collide on the same frame.
Call me an idiot for criticising something on day 2 of a game, whatever, but discussions do need to be had on some things that just seem ridiculous.