Scoot Magee
But I didn't want to dash
Games with ggpo net code have consistently had a feature that let's you toggle the amount of input lag you experience in online matches. I think this is an important feature that shouldn't be overlooked.
Based on my experience in the beta, the input lag seems to automatically set depending on the ping. The higher the ping, the higher the input lag. I really never saw any rollback at all when playing in the beta but the input lag at times felt quite high. This is still obviously leaps and bounds above the old net code in nrs games
Lag is lag and theres no way to avoid it. Still, imo I would prefer to deal with some rollback over delay. This would mostly be to keep timing consistent between offline and online play. If they included an input lag toggle option in online options it would give players a choice to play how they prefer. The setting can default to the games current setting so that those happy with the way it is now dont have to touch anything.
Based on my experience in the beta, the input lag seems to automatically set depending on the ping. The higher the ping, the higher the input lag. I really never saw any rollback at all when playing in the beta but the input lag at times felt quite high. This is still obviously leaps and bounds above the old net code in nrs games
Lag is lag and theres no way to avoid it. Still, imo I would prefer to deal with some rollback over delay. This would mostly be to keep timing consistent between offline and online play. If they included an input lag toggle option in online options it would give players a choice to play how they prefer. The setting can default to the games current setting so that those happy with the way it is now dont have to touch anything.