Qwark28
Joker waiting room
I've been toying with this for some time now, I realised a few weeks back that you could combo out of jumpkicks in the corner but only properly spaced ones.
Jump distance - JK to catch anti air attempts can combo into D1 which is followed up by a combo
Closer - Clone as ytou hit the ground
The reason why this is good is because jumpkicks are + from significant heights. You could do a +2 on block 24% into a setup on hit jumpkick. This synergises very well with your 8f mid F33 which can be hitconfirmed and at worse leaves you -4.
You could also do this whenever you expect your opponent to go airborne although there are safer alternatives like sliding whiffed NJPs that so many people love to abuse.
Of course, more combos to come, this is a basic 112 ender which allows you to set up a shatter clone.
Jump distance - JK to catch anti air attempts can combo into D1 which is followed up by a combo
Closer - Clone as ytou hit the ground
The reason why this is good is because jumpkicks are + from significant heights. You could do a +2 on block 24% into a setup on hit jumpkick. This synergises very well with your 8f mid F33 which can be hitconfirmed and at worse leaves you -4.
You could also do this whenever you expect your opponent to go airborne although there are safer alternatives like sliding whiffed NJPs that so many people love to abuse.
Of course, more combos to come, this is a basic 112 ender which allows you to set up a shatter clone.