F24 is mad punishable. But, it ends in an overhead, so you either keep it safe with his DB3 or DF3 which is a low (can’t remember the input), and then keep that super safe by enhancing it.Sooo, basically pretty much nothing is punishable.
Maybe this is the direction for everyone, all safe strings so you just back and forth with strings in neutral.
This or Cage frame data appears and -17 -14 -22 so I can buy a one way ticket to NRS and dfgdfsG#(E$%HG(#$%YG($HY
Everyone I seen on the day had a similar b1 advancing normal at sound 13-15He looks quite slow though string-wise. Lot of wind-up but maybe that compensates for the range?
How many other characters are like this?
It's cool to see you around againEveryone I seen on the day had a similar b1 advancing normal at sound 13-15
Yes and yesFor wake-ups, it's u2 that anti-airs and u3 that is grounded, right?
So the idea is you can only punish u3 if you read and commit to neutral jump?
There are 2.5/3 ways to punish them.Yes and yes
Nice, thanks for the information. Did NJP works against u2?There are 2.5/3 ways to punish them.
1. NJP
2. Read it, space them out, depending on the knockdown and the type of WU animation, and whiff punish.
3. Possibly the most baller and in depth way is to read it, flawless block it, and reversal it with your own U2.
I wanna say this was par for the course in MKX, but I never got really into MKX so I'm not 100%So D1 punishable on block? If so, anyone know if that is that a common thing across chars?
Most pokes in MKX were safe, some were even like -3 or so. Only like 3 or 4 characters had unsafe pokes off the top of my head.I wanna say this was par for the course in MKX, but I never got really into MKX so I'm not 100%
However, the thing to remember is that his D1 comes out in 6 frames, so the total turnaround to when block disadvantage ends is 15 frames. Assuming the fastest moves in the game are 6 frames, to punish it a person would have to react to the D1 and hit their own buttons within 9 frames, which is pretty much impossible. It would only get punished on prediction.
Thanks. Did anybody test the quick-hop against the wake-up?There are 2.5/3 ways to punish them.
1. NJP
2. Read it, space them out, depending on the knockdown and the type of WU animation, and whiff punish.
3. Possibly the most baller and in depth way is to read it, flawless block it, and reversal it with your own U2.
I think you’d often be right, but as @SonicNinja3532 says above mkx: dgaf. My question was indirectly asking if the mkx d1,d1 mash on block was (seemingly) removed game-wide. If so, coolsiesI wanna say this was par for the course in MKX, but I never got really into MKX so I'm not 100%
However, the thing to remember is that his D1 comes out in 6 frames, so the total turnaround to when block disadvantage ends is 15 frames. Assuming the fastest moves in the game are 6 frames, to punish it a person would have to react to the D1 and hit their own buttons within 9 frames, which is pretty much impossible. It would only get punished on prediction.
U2 will beat an NJP, but an NJP will beat an U3 armoured wake up. But, opponents can always roll back, or forward too...Nice, thanks for the information. Did NJP works against u2?
UPDATE: on F24 and his "MIX UP" potential.
Even though in the trailer, Sub can cancel his F24 on the last hit, Mustard couldn't do it, and I can't confirm either as I never tried it with the limited time I had.
But, F24 is still really punishable. Im not sure if anyone will get hit by the last hit (OH) the longer we go into the game as it can't be cancelled into slide or the low ice move, so you will have to F2 Low Ice or Amplified Ice Ball.
In general, as its stands currently, you should default to a low block on sub always, and react to the 19 FRAMES of his Overhead, then go low (To stop OH into Slide or Low Ice) then high again to block the OH of the last hit of the string.
In theory, he should be easy enough to block with MU experience.
If people mention he is a "mix up" character too much on TYM, I might make a thread explaining the default blocking position you should have against him and hopefully people won't overreact.