Lokheit
Warrior
1 is safe 1,1 is safe but is -4 allowing for certain punishers, 1,1,1 (added sword) is safe again, though that string seems to have execution problems if you don't press the buttons fast enough.@Gilbagz
i did notice those properties on F1,2,2 i just hadnt messed with it enough. also, i thought 1,1 and the other was safe on block? its not?
i think if we were just at a slight advantage on hit for F4,2,grab it would be good enough. but thats me.
I've been working in the lab with F1,2,2 too and also found how much you can wait to to use the final hit on the string which is really nice as it's a launcher that allows you to prevent taking risks by not pressing it if the opponent blocks. F1,2 is absolutely safe and has a lot of reach (even if you lose some start up frames by whiffing the first hit, unlike other Sub-Zero tools with reach that make him charge, this one is safer if the opponent is attacking too as the sword is not your vulenrable body) so F122 in my opinion is a tool that will be very present if Cryomancer ends up evolving into something a bit more competitive.
I think a bigger game changer would be if the regular hammer was cancelable so you could read if your opponent is blocking high to use a slide instead. I like that F421+3 leaves the opponent standing as I don't like guessing wake up attacks, for me the problem in this variation is more about having the tools to make the opponent respect you like GM and UB, and a slow overhead launcher that can be canceled into a low poke could be a great start.I agree, that would be a game changer from Cryo. It would be nice if his other unique strings served more purpose as well. And if air hammer wasn't useless.
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