Ey. It's the guy who doesn't own an actual copy of MKX and instead just plays couch sets over at his friend's house, bringing another piece of cool tech that has yet to actually be tested. Mucho gracias to whomever decides to verify this; that being said, onto the tech itself.
The gist of it is that SD might be capable of covering the entirety of his opponent's wakeup options - buttons, jumps, backdashes, tech rolls, delayed wakeup and armored reversals - with just two potential setups, one patching up the other's weakspots.
First is EX Mimic Shadow Kick (MSK from this point), which will beat jumps and buttons for 9% damage, corner carry and knockdown and will parry the overwhelming majority of armored moves for a full combo, thanks to how insanely fast its recovery is. It should also chase down tech rolls and backdashes - however, i haven't tested and confirmed this myself. In turn, delayed wakeup should beat EX MSK, making it go over the opponent - however, this too, needs testing, since MSK might recover fast enough to guarantee pressure anyways; or alternatively, there might be a punish window for it on whiff. Lastly, blocking negates this option by leaving you in a crappy +2 for a mimic and a bar situation, which sn't a complete loss of momentum, but is still enough to count as beating the setup.
In summary, EX MSK: beats buttons/jumps for knockdown, beats reversals for combo, should beat tech rolls and backdashes for knockdown (needs testing), should get beaten by delayed wakeup (needs testing), and gets 'beaten' by block.
The second setup comes from F3 xx EX Mimic Rising Shadow (MRS from this point), as MRS has a possibly unique combination of properties: my knowledge of MKX is far from encyclopaedic, but i don't think there is any other move that is plus on block (enough to jail buttons), launches on hit and can be cancelled into, all at the same time. F3 xx EX MRS, in particular, is the only EX MRS cancel that jails, making it particularly strong.
This setups will beat buttons/jumps for full combo (unlike EX MSK), give you jailing pressure on block; it should chase down tech rolls and backdashes for a full combo as well, and it should give enough active frames to completely cover a delayed wakeup and give you guaranteed pressure afterwards. Reversals will stuff this; tech roll into reversal might stuff this too.
In short, what needs testing for this particular setup is how it interacts with tech rolls (with and without reversals), backdashes and delayed wakeup.
Overall? This might just give Stunt Double a meter intensive, but quite threatening pseudo 50/50 oki setup to use after grabs, F244, F34, and 114 knockdowns, and just any knockdown you get in general. It sounds great on paper, which leaves me aching to see if this really works - unfortunately, between work, college and my friend being equally busy, i don't think i'll have the chance to test this out myself anytime soon - hence why i'm just leaving this here. Hell, maybe there's someone else who still plays SD and needs this tech to be true.
The gist of it is that SD might be capable of covering the entirety of his opponent's wakeup options - buttons, jumps, backdashes, tech rolls, delayed wakeup and armored reversals - with just two potential setups, one patching up the other's weakspots.
First is EX Mimic Shadow Kick (MSK from this point), which will beat jumps and buttons for 9% damage, corner carry and knockdown and will parry the overwhelming majority of armored moves for a full combo, thanks to how insanely fast its recovery is. It should also chase down tech rolls and backdashes - however, i haven't tested and confirmed this myself. In turn, delayed wakeup should beat EX MSK, making it go over the opponent - however, this too, needs testing, since MSK might recover fast enough to guarantee pressure anyways; or alternatively, there might be a punish window for it on whiff. Lastly, blocking negates this option by leaving you in a crappy +2 for a mimic and a bar situation, which sn't a complete loss of momentum, but is still enough to count as beating the setup.
In summary, EX MSK: beats buttons/jumps for knockdown, beats reversals for combo, should beat tech rolls and backdashes for knockdown (needs testing), should get beaten by delayed wakeup (needs testing), and gets 'beaten' by block.
The second setup comes from F3 xx EX Mimic Rising Shadow (MRS from this point), as MRS has a possibly unique combination of properties: my knowledge of MKX is far from encyclopaedic, but i don't think there is any other move that is plus on block (enough to jail buttons), launches on hit and can be cancelled into, all at the same time. F3 xx EX MRS, in particular, is the only EX MRS cancel that jails, making it particularly strong.
This setups will beat buttons/jumps for full combo (unlike EX MSK), give you jailing pressure on block; it should chase down tech rolls and backdashes for a full combo as well, and it should give enough active frames to completely cover a delayed wakeup and give you guaranteed pressure afterwards. Reversals will stuff this; tech roll into reversal might stuff this too.
In short, what needs testing for this particular setup is how it interacts with tech rolls (with and without reversals), backdashes and delayed wakeup.
Overall? This might just give Stunt Double a meter intensive, but quite threatening pseudo 50/50 oki setup to use after grabs, F244, F34, and 114 knockdowns, and just any knockdown you get in general. It sounds great on paper, which leaves me aching to see if this really works - unfortunately, between work, college and my friend being equally busy, i don't think i'll have the chance to test this out myself anytime soon - hence why i'm just leaving this here. Hell, maybe there's someone else who still plays SD and needs this tech to be true.