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Stryker
At best the grenades are a combo extender in the corner. One might as well use a better Kameo if they want combo extenders, such as Sub-Zero.Stryker was useless mostly when playing towers/invasion.
However, against human opponents online it's like he is a whole new character. He is definitely designed with messing with the human mind haha. He is great for it.
I do wish his grenades didn't blow up prematurely, or at least have a bigger splash area effect when they do. My far range nades always just end up blowing up right before my opponents face to no effect. Close ones similar result, the arcs aren't too different when they both just blow up prematurely.
I find the grenades to be awful in general. Stryker takes forever to run out there and the grenades themselves have an odd hitbox. The slow start-up makes them almost useless in combos.I think he's a really usable Kameo for everyone. Bombs extremely useful, restand, a plus overhead or a low if your character likes that too. I liked him with Shang but Ill just throw him with anyone.
He's not sexy, but he's keeping the peace out on these streets
You can use them to make a bunch of unsafe moves safe or limit punishes, you can throw them out and bait people for full combo, they cover people in the air, people trying to jump fireballs, they add extra hits on knockdown to break armor. You say it's slow but it's also an ambush that throws out a projectile, Kano is really the only comparison for a move like that. Combo potential isn't great true but the value of bombs and other options add upI find the grenades to be awful in general. Stryker takes forever to run out there and the grenades themselves have an odd hitbox. The slow start-up makes them almost useless in combos.