exflyingbooty
This dream has a sad ending
As most people seem to agree having extremely strong strings that are very fast and cover a lot of options honestly are a bit unfair considering how this games meta works. Most of these characters strings are better then actual characters in the game and there's a good reason why. They're fast and really abusable, they have too many options and because of it, it invalidates most of the characters move list. I believe because of these strings hitboxes they need to be significantly slowed down.
- Liu kang's f+4. This string should at least be i17 or slower. This string does too much and slowing this string down will make liu kang play a lot more thoughtful and methodical. He can still keep all his options from it without is being abusable.
- Erron's b+2. This string needs to be at least i20. A mid/overhead/overhead string which is 12 frames can be cancelled into a low slide/into two stances. Anti-airs into a full combo. While this may effect his combos, hopefully to compensate they change it so most bounces are higher.
- Jax f+4. This string is too fast especially since it cause's a 33/33/33(overhead/low/grab) at any given minute. Also the overhead just automatically anti-airs and I feel like this is just too unnecessary. They can slow this down to at least i17.
- Geras f+212, it's honestly too fast for a safe launcher and it has a build in mixup with f+22/f+212. This string is still far too abusable and should be slowed down to i17.
- Cassie's f+4, Yet another string that is just far too abusable. This still forces a true 50/50 with overhead grab and can be abused far too much because it's 0 on block. Also if they respect the 50/50 too much you can simply do another f+4. Make this string i12.