CrashLand
Ready for Freddy
Having a little trouble with these kinds of juggles (using Liu Kang, so I'm mainly talking about B+3,1,2 repeated), so I could use having some points cleared up...
1) When dialing in a string, you can get ahead of the animation and it will buffer the inputs for you. You won't lose anything by just hammering it in as fast as your fingers will do it.
2) But: it won't buffer the dash at all, so the second 'forward' should be input just after (not before) the last hit of the string connects, and that will cancel the rest of the string's animation. It works exactly like a special move would for cancelling purposes.
3) If you start dialing the next string in the juggle too soon, you'll interrupt the dash and stop short.
^True or false on those points?
1) When dialing in a string, you can get ahead of the animation and it will buffer the inputs for you. You won't lose anything by just hammering it in as fast as your fingers will do it.
2) But: it won't buffer the dash at all, so the second 'forward' should be input just after (not before) the last hit of the string connects, and that will cancel the rest of the string's animation. It works exactly like a special move would for cancelling purposes.
3) If you start dialing the next string in the juggle too soon, you'll interrupt the dash and stop short.
^True or false on those points?