As I said depends on speed of the wakeup. After hammer you get the jump in. They either slow armour which he either armour breaks or can block and punish depending (really need to double check with
@Gilbagz). If they normal getup you get jip into oh or low, if they delayed getup you can adjust your timing to do the 5050 as they get up. Scary stuff since it's two reads into death.
To break down everything briefly
Its a 12f safe jump
Wake ups need to be 11f and faster to beat the safe jump to win
He cant use the same option against every character, but you can group characters together
If you cant safe jump, you can usually safe check from max range
If you have no safe check option, generally the wake up has low reward so the risk reward is heavily skewed in your favour
He has no guaranteed 5050 after it unless they have no bar. Otherwise you have to play the standard wake up baiting game. Its just we get the added bonus of a consistently timed oki scenario in which we can drill out options. Delayed wake up and backdash do escape, but i do have an os which covers at least two out of three options. Delayed wake up is annoying, but because we use a jump in safe jump, it lets us os our options. I'll eventually make a thread outlining how this os works.
Regardless yeah it isnt a guaranteed 5050, its just a potential mix up in which the risk reward is heavily in cryos favour. Guess wrong and it leads to the exact same scenario.
In the corner the safe jump gets nerfed and buffed and the same time. Characters with poor armour have to hold the mix up always. And you lose the option of delayed wake up and back dash. The cross over mix up completely mitigates certain characters wake ups and forces you to guess 5050 every time. The issue with this is, you will lose the corner whether you guess right or wrong if they their optimal escapes unless you spend two bars.
I'll eventually get around to making a cryo guide. It'll probably get shunned for up playing. But this character is very good as is. He's not oppressive mix ups and neutral control like gm. But he rewards read based gameplay and strong fundamentals with ridiculous burst damage into a strong mix up game.