Might Tested
Mortal
I've had relatively decent success (even online) with 2xxVB as an anti-air.
The only hicckup is that the 2 has such a weird hitbox that sometimes the opponent is low to the ground, or high as hell where you have to leap like a God to touch them.
So if they're really high, you can 2xxVB, 2xxVB, Grab, F2xxVB, B31xxSupermandathoeeee.
That combo might be wrong, but it's something similar to that, I'll edit this post a couple hours from now once I get back to my console.
If they're low, it's something like 2xxVB, Grab, F2xxVB, 334xxSuperman or B31Superman.
Either way, I quite remember being able to get about 30% for a standing 2 anti-air.
But that's not the point. Question: Is standing 2 a good anti-air because of it's gigamo hitbox and pretty good start up? Or do people use the typical standing 1? Which (and please provide legitimate points, and not personal preference like F2xxVB feels funny) do you think is better and why?
The only hicckup is that the 2 has such a weird hitbox that sometimes the opponent is low to the ground, or high as hell where you have to leap like a God to touch them.
So if they're really high, you can 2xxVB, 2xxVB, Grab, F2xxVB, B31xxSupermandathoeeee.
That combo might be wrong, but it's something similar to that, I'll edit this post a couple hours from now once I get back to my console.
If they're low, it's something like 2xxVB, Grab, F2xxVB, 334xxSuperman or B31Superman.
Either way, I quite remember being able to get about 30% for a standing 2 anti-air.
But that's not the point. Question: Is standing 2 a good anti-air because of it's gigamo hitbox and pretty good start up? Or do people use the typical standing 1? Which (and please provide legitimate points, and not personal preference like F2xxVB feels funny) do you think is better and why?