LDHaten
Noob
- This might sound nooby, as I haven't played much MKX yet, so I'm not entirely sure how many frames quick wake-ups and delayed wake-ups get after hard knockdown or untech-able knockdown, but I've heard that you can still wake-up with an attack.
- Although I don't have it recorded or anything, I was messing around in the lab when I realized SO counts as a wake-up attack. While knocked down, I input DB1 and Erron almost immediately got back up to standing position in SOS.
- To test my theory, I recorded the AI doing a JIP & JIK while I was hard knocked down, and mashed B2, my usual anti-air choice as it has a large hitbox and links into a lot of stuff, but has a 15 frame start up. Of course, getting knocked down and then waking up with the B2 leads to me getting kicked in the face. However, I input DB11 and Erron instantly got back up to his feet, with no get-up animation. I also input DB12, and Erron instantly quickshot the AI out of the air, again with no get-up animation, he was just already standing like he was never knocked down.
- Seeing as how SOS has 1 frame start up, and Holster (Cancelling the stance) has 1 frame start-up, I was able to get up almost immediately. I'm not sure how this compares to a quick wake-up, nor am I even sure I'm seeing it right, but it's my belief that SOS is a viable wake-up technique, but I'd really like someone to clarify, because I'm still not entirely sure if this is even a real thing, if it's new, or if it's been well known and I'm just spouting noob proofs.
---Please someone clarify!
- Although I don't have it recorded or anything, I was messing around in the lab when I realized SO counts as a wake-up attack. While knocked down, I input DB1 and Erron almost immediately got back up to standing position in SOS.
- To test my theory, I recorded the AI doing a JIP & JIK while I was hard knocked down, and mashed B2, my usual anti-air choice as it has a large hitbox and links into a lot of stuff, but has a 15 frame start up. Of course, getting knocked down and then waking up with the B2 leads to me getting kicked in the face. However, I input DB11 and Erron instantly got back up to his feet, with no get-up animation. I also input DB12, and Erron instantly quickshot the AI out of the air, again with no get-up animation, he was just already standing like he was never knocked down.
- Seeing as how SOS has 1 frame start up, and Holster (Cancelling the stance) has 1 frame start-up, I was able to get up almost immediately. I'm not sure how this compares to a quick wake-up, nor am I even sure I'm seeing it right, but it's my belief that SOS is a viable wake-up technique, but I'd really like someone to clarify, because I'm still not entirely sure if this is even a real thing, if it's new, or if it's been well known and I'm just spouting noob proofs.
---Please someone clarify!
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