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Video/Tutorial Stance-dependent Clones, Same-space occupation, and XRAY glitches.


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"Just some stuff i found while in the lab with Subby.

1. Stance-dependent ice clone: When performing a 2-1-ice clone, the clone will whiff if Sub's left hand is away from the audience, but it will come out if his left hand is toward the audience. There may be other moves that do this as well.

2. 2-1-Slide into corner ice clone: this results in Sub and his opponent occupying the same space. as you can see, they are inside of each other for a moment before being pushed apart. (I fail to set this up the first time but it works the second)

3. 2-1-slide into corner ice clone part 2: showing off some of the weird stuff that happens when someone is frozen in the same spot as you. when you njp them, they fly across the screen(instead of going straight down). when you b2 them, it just looks weird. You can also get some weird uppercut stuff to happen, like having them launch behind you(idk if you can do anything with this though)

4. Ice clone xray glitch: if you hit an enemy into an ice clone with the last part of your xray, they will get glitched. you have to space it out so that the last part of the xray is where the ice clone is hit.

5. Ice clone xray glitch part 2: showing that it can be done with a non-ex clone, and showing some of the weird effects after. you can not lay down a clone because the game thinks the enemy is frozen(in ice, not glitched-frozen). the game resets the combo counter once you hit them again, however you can end the combo with another freeze(even the the game thinks they have already been frozen)