Don't get me wrong guys, i think i had my fair dose of how they don't like throws, how they think overheads are way too fast among other things
I just that i find kinda funny, though, and i can understand what Jimmy feels like, i was just pointing out the irony of how this week is been more about system mechanics either discussion or complainments, and not much about how character A, or B needs to be toned down.
Now to jump back in the topic, the second i saw this on day launch it made me realize how much NRS wants do discourage breakers, it kind sucks when you're cornered though, but then again we're not exploiting this to the fully extend to know the drawbacks other than you break in the corner and you're still fucked.
I mean people who forces breakers are not designing their strats around the temporary inability to not use stamina yet, which in turn might actually help us get good and plan in advance how, when and why we should actually break a combo.
I for one, i know my meter is way too important for my character, so i take the damage and multiple times, i prefer to work on the wakeup rather than break to have a breathing room. When you're cornered, breaking doesn't give you a breathing room, just watch how Sonic Fox runs back in when someone breaks his combos.