As you all should know by now, mix-ups are not needed. This is not MKX. Spawn is a hit and run, hard whiff punishing character. Your fundamentals have to be on point, Spacing needs to be fully aware, and you need to be hit-confirming all of his strings. I feel like to many people Spawn is underwhelming or not the Spawn they wanted because the Spawn they want is a safe 50/50, rushdown, 15 combo route 45% damage dealer. That just simply does not fit this game wish is what I absolutely love.
You have to outsmart, outspace, bait, and punish your opponent. Spawn has to work a little, but when he does he gets rewarded big. He has arestand that allows buttons to jail and gives layers upon layers of mind games. A Very good 12 frame low that can be hit-confirmed into huge damage. A far foward advancing mid that leads to huge damage. A whiff punishing tool just inside of round start range that deals just as much as Sonya Blade does. Stand 34 whish is an absolutely incredible spacing tool that has no hurt box and is safe on block. An incredible sweep. Pokes that jail and gives huge advantage to let him fight up close. Decent staggers, and a pretty cool throw KB set-up in the corner that has a lot of mind games layers as well.
He fits my play-style to perfection and he can quickly overwhelm an opponent and be very frustrating to play. You have to be patient and play defensively. Maybe he isn't your play style, but I most definitely do not think he is underwhelming. At least not his 2nd and 3rd variations. V1 is absolute and utter garbage. You can read my post on that if you want more depth on that subject.
Hope you stick with them and adapt the play style I'm talking about. I think he is incredible and very fun to play. So rewarding when you open your opponent up because you know you were smarter. Anyone can go for a Overhead/Low and hit the opponent because they guessed wrong. What is the skill in that?