SektorCyrax
Noob
If your playing a heavy zoning reptile and want to keep putting alot of space between your opponent you can use this combo to create a full screen distance.
j.p 122ffb n.p 32 sfb 321exspit - 39% (36% w/o j.p)
i know for reptile that 36% isn't good for one meter but it makes up for a continued zoning game and can push your opponent into the corner (if you do the combo at midscreen) setting up some great corner combos.
*also his exspit is a good anti-air for jump ins as it is underutilized by alot of reptiles, but i can see why as he has better usage of meter.
*if you want to see reptile get decapitated (glitch) and have his head come off a few feet ahead of him, do 321 elbowdash exspit(immediately, during elbowdash whiff) (only tried this with mk1 reptile)
j.p 122ffb n.p 32 sfb 321exspit - 39% (36% w/o j.p)
i know for reptile that 36% isn't good for one meter but it makes up for a continued zoning game and can push your opponent into the corner (if you do the combo at midscreen) setting up some great corner combos.
*also his exspit is a good anti-air for jump ins as it is underutilized by alot of reptiles, but i can see why as he has better usage of meter.
*if you want to see reptile get decapitated (glitch) and have his head come off a few feet ahead of him, do 321 elbowdash exspit(immediately, during elbowdash whiff) (only tried this with mk1 reptile)