Sesal Snow
Exorcist, Demonologist and Master of the Dark Arts
Bring back Le Bello!
She has only 4 weapons in her arsenal: Hands (CQC), swords, spears, and longswords. Problem is that her powers came only from the Pods. They might rule out the Pods, and implement her weaponry and CQC finishers.I'll post this here too, what do you all think of the possibility of 2B from Nier Automata to be SC6's guest character? She's a character from a Sq. Enix game, she fits the game perfectly (multiple different weapons; swords, spears, great swords, etc. which could all be implemented as a stance change mechanic like Siegfried) and Namco already has Noctis for Tekken sssooo...
Glory to Mankind?
The movement isn’t really similar at all lol. Roughly as different as can be possible for 3D fighters.Similar, but faster when it comes to the movement
Aris made a video about a year back and he goes over the differences between Tekken and SC.Is its gameplay similar to Tekken?
I wasn't saying the movement is similar. Soul Calibur has faster movement. I was saying the two games are similar.The movement isn’t really similar at all lol. Roughly as different as can be possible for 3D fighters.
Tekken and Soul Calibur’s similarities basically start and end at the memorization of frame data being equally as important.
I like all of the designs for Yoshimitsu, but if I have to pick one, it's easily SC1 Yoshimitsu. The good old daysOkay let's debate this (can do this with your own character too!) I put this tweet thread out consisting of all of Astaroth's playable designs throughout the years. Which is your favorite? How bout for your character!? Https://twitter.com/CrzyFingers/status/939785716564971520
Oh they will. Specially Taki. Don't you worry about it.I be really happy if Ivy, Kalik, Talim, and Taki comes back.
Ahhh, I see that now, even better.Nah man that's my girl sophitia
Yeah i came to post that video. Son of a bitch why are they adding all stupid shit if people hated it so much? Someone asked me in the other thread why i wanted SC6 to be like SC2, well here's your fucking answer. My hype went 100/10 to 1/10. So fucking disappointing.Aris brings up a lot of valid concerns in this video about certain returning mechanics from SCV to SCVI
It's a bit long but lemme run it down.
Reverse Rage seems to return. For those who dont know this is a mechanic where after reaching a certain low life total any move that does 20 or less damage will do 50% less damage, anything over that will do full damage. This means pokes won't kill, which means to kill someone you need to take more risk. This in general makes momentum very clunky, it doesnt feel good to play and it doesn't feel good to watch. Solution, just do normal rage where the losing character does more damage instead of taking less damage. This makes comebacks more hype and just in general, more fluid.
After losing two matches, you gain full meter. This is yet another odd comeback mechanic implemented when meter was implemented in SCV and the issue with this one is simple. You shouldn't be rewarding players THIS MUCH for losing. Having comeback mechanics is great but it gets to a point where it's just too much. Solution, just remove this one, no need.
8-Run Counter hits having the properties of Attack Counter hits. This shit, probably the worst bit. Essentially, if you dont know, Soul Calibur has a metric ass ton of different counter hits. Attack counter hits, run counters, backdash counters, sidestep counters. However pre-SCV counter hits for mobility never really gave you a ton of reward maybe a bit more damage. In SCV however every counter hit acted the same which is to say, they all acted as a counter hit on an attack. This meant doing an 8-Run and getting hit could accidentally land you into half your health missing for simply using mobility options. This made the game a turtle fest at high play and it was boring. Solution is again, just...dont have this mechanic. It's shitty, no one likes it.
Keep in mind it has been forever since ive played any SC so if I got anything wrong, lemme know but bottom line is, these mechanics aren't great. I dont even want to get into the implications of the Reversal Edge system. I am going to love this game regardless when it comes out but I want the best version of it I can get. Which means not having a ton of useless come back mechanics in it.
Your opinión mate. I like that when you hit someone in a sidestep they get punished hard, i don't like that free flying in the battlefield.Aris brings up a lot of valid concerns in this video about certain returning mechanics from SCV to SCVI
It's a bit long but lemme run it down.
Reverse Rage seems to return. For those who dont know this is a mechanic where after reaching a certain low life total any move that does 20 or less damage will do 50% less damage, anything over that will do full damage. This means pokes won't kill, which means to kill someone you need to take more risk. This in general makes momentum very clunky, it doesnt feel good to play and it doesn't feel good to watch. Solution, just do normal rage where the losing character does more damage instead of taking less damage. This makes comebacks more hype and just in general, more fluid.
After losing two matches, you gain full meter. This is yet another odd comeback mechanic implemented when meter was implemented in SCV and the issue with this one is simple. You shouldn't be rewarding players THIS MUCH for losing. Having comeback mechanics is great but it gets to a point where it's just too much. Solution, just remove this one, no need.
8-Run Counter hits having the properties of Attack Counter hits. This shit, probably the worst bit. Essentially, if you dont know, Soul Calibur has a metric ass ton of different counter hits. Attack counter hits, run counters, backdash counters, sidestep counters. However pre-SCV counter hits for mobility never really gave you a ton of reward maybe a bit more damage. In SCV however every counter hit acted the same which is to say, they all acted as a counter hit on an attack. This meant doing an 8-Run and getting hit could accidentally land you into half your health missing for simply using mobility options. This made the game a turtle fest at high play and it was boring. Solution is again, just...dont have this mechanic. It's shitty, no one likes it.
Keep in mind it has been forever since ive played any SC so if I got anything wrong, lemme know but bottom line is, these mechanics aren't great. I dont even want to get into the implications of the Reversal Edge system. I am going to love this game regardless when it comes out but I want the best version of it I can get. Which means not having a ton of useless come back mechanics in it.