As far as starting with a B+BP this deals more:1. ++, ++, jump kick~air throw
2. ++, +~cartwheel/:en cartwheel, ~:en leg grab
3. jump in punch~+~~cartwheel/:en cartwheel, ~:en leg grab
, does not combo@Wonder could you test I believe it's into Cartwheel then combo and then , into please?
I know right I saw a Sindel Combo on YT it does 43% damage It's kind of not fair IMO I mean her X-Ray combo you do a hell of a lot more,but ppl just use X-Ray for show.It looks like Sonya's X-Ray is a waste of meter. Her EX moves are solid and do better damage when used in combos.
Honestly it was designed more to show the damage potential if given the proper situation. I find that over 90% of the time you'll just be using the first combo.What I don't like about this combo is the last part where she throws them OUT of the corner.
Depends on what you consider difficult, but generally I would say it's of medium difficulty. It took me probably about an hour of practice to get it down consistantly.@Wonder in regards to the video below is the dashing after Cartwheel to do ++ difficult?
Lol ,the dashing looks easy to flow into,but looks are deceiving, so I was wondering about it, are you going to post any combos dealing with Military Stance anytime soon? Oh BTW is she a safe character? By the looks of it I think she is,I see all her jumps stuff is safe,and how about her recovery frames?Honestly it was designed more to show the damage potential if given the proper situation. I find that over 90% of the time you'll just be using the first combo.
Depends on what you consider difficult, but generally I would say it's of medium difficulty. It took me probably about an hour of practice to get it down consistantly.
I actually have the most trouble doing 2 1 xx Cartwheel, surprisingly.... Why do I have to fail at the easy stuff? haha
There's probably a better thread for this but whatever.Lol ,the dashing looks easy to flow into,but looks are deceiving, so I was wondering about it, are you going to post any combos dealing with Military Stance anytime soon? Oh BTW is she a safe character? By the looks of it I think she is,I see all her jumps stuff is safe,and how about her recovery frames?
What is Neg Edge? Elaborate!I found a lot of combos that end in the dive kick came out much more consistently if you neg edge the dive kick. so you don't accidentally hit 4 to early and waste frames even though dive kick does cancel which is a weird property for me.
neg edge is not something i was aware that mortal kombat did is that new?
also i don't know how much easier neg edge will be if you play pad i guess.
Negative edge basicly means, a special move can be performed with either pushing the button or releasing the button, like with sonya try holding down 2, and the go back, towards and releasing 2 her projectile will still come out.What is Neg Edge? Elaborate!
That;s very interesting kind similar to buffering,but a different method Nice! =DDDDDNegative edge basicly means, a special move can be performed with either pushing the button or releasing the button, like with sonya try holding down 2, and the go back, towards and releasing 2 her projectile will still come out.
in this case i was starting to hold down 4 when in the middle of the active frames of the other part of the combo, then jumping and hitting down and releasing 4. the dive kick comes out.
I will look for an article to explain it better if you don't understand. there is a lot of threads about it on SRK but i dunno the rules for posting links to those forums.
you would use it alot more playing street fighter i guess, but i guess in the case of sonya it's just easier for the divekick for me, that was you can accidently mess it up.That;s very interesting kind similar to buffering,but a different method Nice! =DDDDD