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Sonya Frame Data Conclusions - Blocked String Gaps

Chaosphere

The Free Meter Police
First of all, big credit to Somberness. I used his frame data to draw these conclusions.

This is a rough draft of a chart I made to show all of the frame gaps in Sonya's combo strings. ALL of her combo strings. I wanted to make these charts to see what strings are punishable, and what I can do to punish them. Some strings have large gaps. Some strings have gaps of only 1 or 2 frames. Unfortunately you have to know your own character's frame data to find out what you can punish with, but I plan on making these charts for as many characters as I can.

I want to point out though that just because something has a certain amount of frames in a gap, that doesn't necessarily mean that only moves of that amount of frames or less will win. Moves like mileena's d4 can throw things off due to having such a low hitbox, but this is a rare case.

Like I said earlier, this is a rough draft. If there's any erroneous information or anything that looks like a typo, let me know. If you have any suggestions to make this easier to read, I'm open. If you have any questions let me know.

 

Noserfatu

My eyes! The goggles do nothing!
When someone blocks a 114 or B21, and sonya goes into MS, how many frames does the opponent have to punish Sonya before she can get MS and a move out. I've been poked out of MS before when doing 114MS on block.
 

Chaosphere

The Free Meter Police
When someone blocks a 114 or B21, and sonya goes into MS, how many frames does the opponent have to punish Sonya before she can get MS and a move out. I've been poked out of MS before when doing 114MS on block.
It depends on what move you're trying to do. You can find this out by taking the move after MS's execution frames and subtracting the block advantage you get for canceling into MS after 114. For example, if you did 114~MS into f1,1 we know that you have +6 advantage on block. F1 has 15 frames of execution. So we take the move after MS's execution frames (15) and subtract the block advantage you get for canceling into MS after 114 (6) which means the opponent has a 9 frame window to do a move.

That might be worded badly but that was the best way I can think of to explain it haha. But that's how you would have to find it for now. This isn't really a string gap though since all of these moves don't technically link together. At some point I can add all of that information to the chart. But it will take a little while. Eventually it'll be there though.
 

Noserfatu

My eyes! The goggles do nothing!
That's some great info. MS4 is 8 frames, so the opponent would only have 2 frames to poke 114 MS4 on block.
 

Chaosphere

The Free Meter Police
Yep. You got it. The only thing that would be able to get someone out of that is a raiden teleport if the person is a god damn jedi. It's extremely unlikely that anyone would ever really be able to get that down consistently. But hey, anything's possible.