boba_buster
Noob saibot
My problem with this , as a robin player. Is that I use reversal sword spin to catch ppl pressing buttons. This is stupid
TBHThe reason the guy is getting blown up is because he's suggesting that Starfire should be nerfed because of a universal mechanic.
If he just came in and asked about how blockstun works in the game it'd be cool. Instead he comes in with aggressive propaganda. Tfw North Korea any time now fam.
I think he did express it clearly by asking why d1 wasn't coming out. You just jumped the gun.I'm man enough to take a blow up.
He should've worded it and presented it way better tho. It was super misleading.
But yea...misunderstanding
And he still somehow did something wrong and misleading. Y'all take your blowups like an adult.Why is d1 not coming out and she getting hit with sword spin
That doesn't make any sense. Let's say you have a string that's plus 3 on block. Are you telling me you can't consistently d1 before the opponent does?its not an option select, its physics. Unless you mash at 60mps, you're never going to hit a 3 frame window with any consistency. Inputs don't buffer on block.
BC wifi.The real question is why are you mashing when it's clearly not your turn?
And LOL at bad math
I use to enjoy trolling here , but these ppl in this thread trolling themselves with their ignorance.Boba is a much better person than me. I'd have been in here collecting scalps lol.
His point does make sense to a degree. There is different buffer windows related to different situations. For instance , buffer window on reversals is huge and that's why reversals come out on the first available frame automatically.That doesn't make any sense. Let's say you have a string that's plus 3 on block. Are you telling me you can't consistently d1 before the opponent does?
Did u read any part of this entire thread?Just don't mash it and it will come out. Time it right. It works this way for all tight windows in this game. Try a combo with a tight link and try to mash it and you'll drop it.
Another easy example is Supergirl's D1xxBreath. You can interrupt it with Starfire's D1 clean if you time it right. Sometimes if you mash you might get it, but more likely you'll get hit or it won't come out.
Did u read any part of this entire thread?
when you are +3 and you both press a button, its assumed both players miss a frame or two, but yours still comes out 3 frames earlier on average, assuming same window of leniency for both playersThat doesn't make any sense. Let's say you have a string that's plus 3 on block. Are you telling me you can't consistently d1 before the opponent does?
Wasn't really misleading at all tho manI'm man enough to take a blow up.
He should've worded it and presented it way better tho. It was super misleading.
But yea...misunderstanding
The problem is that players who decide to mash while negative should be interrupted by a reversal. That is the expected result in fighting games, and it makes sense because it rewards smart decision-making. This particular case is bullshit because the player making the dumb decision (mashing when negative) is not punished for it.Some of it. What's the problem? Your video is mashing d1. If you do that it won't come out. That was your question, wasn't it? I see other people said the same thing too.
It happens on everything. If you are mashing, you more often then not aren't actually hitting the button during the window in which the move will come out. Basically, this Starfire isn't getting punished because her timing is off. Lucky her.
I mean, he is being punished long term. He can't hit timing windows like this so he isn't getting what he wants to come out. If Robin had done a slower move, this player might have been punished even if they were at advantage because they're mashing. Certain things may seem like the person mashing is protected, but in the grand scheme they are getting blown up because they aren't tight with timings.The problem is that players who decide to mash while negative should be interrupted by a reversal. That is the expected result in fighting games, and it makes sense because it rewards smart decision-making. This particular case is bullshit because the player making the dumb decision (mashing when negative) is not punished for it.
Imagine that you see your opponent hitting d1 after a negative move several times during a set. You make a read that he will do it again, so you use a reversal on his next negative move. He ends up mashing out d1 again (meaning your read was correct), but your reversal ends up blocked. You get no reward for making a correct decision, and your opponent gets an opportunity to punish you if your reversal is unsafe.
Pushback. Welcome to nrs games.Robin set to reversal sword spin
(9 frames)
Starfires 23 is -6
Why is d1 not coming out and she getting hit with sword spin
Never said that. Not even remotely what this is about. If you're + you can consistently anything before your opponent does, but mashing all but guarantees you WON'T be frame perfect. That means your +3 may be +2, +1, even or possibly - depending on how you mash.That doesn't make any sense. Let's say you have a string that's plus 3 on block. Are you telling me you can't consistently d1 before the opponent does?
Correct, on reversal, as long as you hit within the reversal window, the game will give it to you first frame possible. On offense/pressure though, there are no input favors. You're either early (nothing happens), frame perfect (nailed it) or late (loss of frame advantage).His point does make sense to a degree. There is different buffer windows related to different situations. For instance , buffer window on reversals is huge and that's why reversals come out on the first available frame automatically.
It's not even that the buffer is big, its just that special inputs out prioritize normal inputs (they have to or else you'd never get a d,f+2, even when you want it.). It doesn't go from the first time you pressed down it goes from the last. So if you tell the game d for 20 or so frames then suddenly f+2 the game has no way to know you meant that f+2 alone, and not just the world's worst d,f+2.The buffer window coming out of block stun seems big usually , I know with cap cold when I block low then try to go into f2 I always get df2. It could be that special move inputs have a huge input window but normal attack buttons have little to none?