ryublaze
Noob
Not like anyone cares anymore about MK9 but here is some stuff I've been working on. (it's not a lot considering almost everything has been found already).
So if any Skarlet players ever had trouble doing an instant air down dagger in the corner after a throw, then you might want to try this. Basically just hold up during the throw animation then react to when she jumps, then input down, back+1. I personally find this easier than just immediately doing an instant air down dagger after her throw. (This might be common knowledge, so forgive me if u already knew about this).
Next I wanted to expand Skarlet's meter build even more. Usually in the corner we try to avoid doing red dash in combos cuz she might go underneath the opponent and u might drop the combo. Well if u just pause then do b2 xx red dash you can get that extra red dash in for some more meter. For the up slash combo disregard the pause.
EDIT: I found an easier way to do the F2,1,2,1+2 combo without Skarlet going underneath her opponent. There's a specific timing for when you do the Down Slash. If you do it too early you'll go underneath the opponent (as shown in my previous video), and if you do it too late you'll drop the combo. What I do is wait a split second before doing the Down Slash (you input it like an Up Slash). It's pretty easy once you get it down.
Now here's a new corner BnB off of Skarlet's U34 down dagger (opponent blocks the U3, but gets hit by the 4).
The BnB is U3, 4 xx Air Dagger (close), D1 xx Red Dash, Up Slash, B1, 1, F4 xx Down Slash, 1, 1, 2 (29%).
This BnB is much easier to land than going straight into B1, 1, F4 cuz her B1 is slower than her D1 and you might accidently walk back while inputting B1. It also does slightly more damage.
@Eddy Wang
@AK L0rdoftheFLY
@Ninj
@MoonSpell
@Laos_boy
@remaining skarlet players
So if any Skarlet players ever had trouble doing an instant air down dagger in the corner after a throw, then you might want to try this. Basically just hold up during the throw animation then react to when she jumps, then input down, back+1. I personally find this easier than just immediately doing an instant air down dagger after her throw. (This might be common knowledge, so forgive me if u already knew about this).
Next I wanted to expand Skarlet's meter build even more. Usually in the corner we try to avoid doing red dash in combos cuz she might go underneath the opponent and u might drop the combo. Well if u just pause then do b2 xx red dash you can get that extra red dash in for some more meter. For the up slash combo disregard the pause.
EDIT: I found an easier way to do the F2,1,2,1+2 combo without Skarlet going underneath her opponent. There's a specific timing for when you do the Down Slash. If you do it too early you'll go underneath the opponent (as shown in my previous video), and if you do it too late you'll drop the combo. What I do is wait a split second before doing the Down Slash (you input it like an Up Slash). It's pretty easy once you get it down.
Now here's a new corner BnB off of Skarlet's U34 down dagger (opponent blocks the U3, but gets hit by the 4).
The BnB is U3, 4 xx Air Dagger (close), D1 xx Red Dash, Up Slash, B1, 1, F4 xx Down Slash, 1, 1, 2 (29%).
This BnB is much easier to land than going straight into B1, 1, F4 cuz her B1 is slower than her D1 and you might accidently walk back while inputting B1. It also does slightly more damage.
@Eddy Wang
@AK L0rdoftheFLY
@Ninj
@MoonSpell
@Laos_boy
@remaining skarlet players
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