It sounds like you don't use air kano ball enough, which is unfortunate but that's how you have to play kano if you want to win. Air KB is impossible to anti air, comes out in like zero frames, hits at crazy cross up angles, and is super difficult to punish on mb. Will you get punished? Yes, but along the way you will land so many empty jump low / grab / overhead mixups and more importantly, your opponent will be afraid to d2 (unless the have an outrageous one like Jade or Baraka)Hm good 2 know
But i doubt that its useable in real matches (you have to do the kick so close above the ground that your enemy has to sleep to get hit or not counter hit you). But still interesting to see how different the follow up can be if you time the jump kick right.
The risk on this is huge, but on a read this is a nice bit o' tucka. Thank you!I've been trying to get an air kball with enough advantage off his other launches but can't get enough. I've tried b2 and 231+2amp, with combinations of hitting while opponent is in the air. I'm one or two frames off landing a ji2 after a b2 or 231+2amp which would let me cancel and get enough hit adv, so close yet so far.
This is less about the kick and more about the combo potential of kano ball.I don’t play Kano. But if you’re landing a jump kick that deep, can’t you just do a dash cancel into a string for more damage? And you’re not committing to the Kano ball if the kick is blocked.
You can amp if blocked as an option selectI don’t play Kano. But if you’re landing a jump kick that deep, can’t you just do a dash cancel into a string for more damage? And you’re not committing to the Kano ball if the kick is blocked.
You mean OS with the d1? big if trueYou can amp if blocked as an option select
I'll double check when im homeYou mean OS with the d1? big if true
I think he means more hit confirm than option select, but the logic is sound. You already should amp most blocked air balls, so the hard part will be hit confirming a j.k into kano ball and not pressing the amp button, also spacing and a lot of variables.You mean OS with the d1? big if true
Nope.omg thank you I was wondering what to do after a neutral J4, can you F2 after the kano ball?
Damn, hopes crushed. I hope they fix his recovery on air kano ball so we can get a combo out of it.Nope.
In fact, after dozens upon dozens of tries, I only landed the d1 twice. The timing and positioning of your kick and timing is the d1 is so precise that it’s nearly impossible to do on purpose. I don’t see this ever happening in a real match.
wym fix? as in they intended it to combo but it's bugged?Damn, hopes crushed. I hope they fix his recovery on air kano ball so we can get a combo out of it.
I think it’s working as intended. Surely she just wants it buffed.wym fix? as in they intended it to combo but it's bugged?
I meant like a buff XDwym fix? as in they intended it to combo but it's bugged?
Nope.
In fact, after dozens upon dozens of tries, I only landed the d1 twice. The timing and positioning of your kick and timing is the d1 is so precise that it’s nearly impossible to do on purpose. I don’t see this ever happening in a real match.
Yeah i dont think its viable to go from jik to kball to d1, BUT, it lead to the discovery of the tech for me. I'm trying to in the corner to see if there are some more optimized kombos.Nope.
In fact, after dozens upon dozens of tries, I only landed the d1 twice. The timing and positioning of your kick and timing is the d1 is so precise that it’s nearly impossible to do on purpose. I don’t see this ever happening in a real match.
No shit...damn thank you ima whoop some ass
You can get a d1 in if you hit an air-kano ball on an airborne opponent. I do it here with a ji3, aiming for the upper thigh to get enough hit advantage. Interested to see some other scenarios!
Damnwym fix? as in they intended it to combo but it's bugged?