CommonNick
Europe, PSN: "CommonNick"
Chalrie! I sent you 4 things I want you to edit, at the very least reply.
I want to know what do we have left.
I want to know what do we have left.
You can also message me lolChalrie! I sent you 4 things I want you to edit, at the very least reply.
I want to know what do we have left.
I posted a vid of this week 1...Practical 64% off a high AA d2 for two bars:
Can also be done with d2 xx MB Grave Rot, 1 xx MB Swamp Hands... for the exact same damage.
Power Chain does 59%.
Chip Chain does 56%.
RDK|Tyrant
I just kept reading...thanks for the credit.I remember when Lord Of the Fly posted a video about this AA long time ago. I mastered it but as CommonNick said I have found that you rarely have an opportunity to do it in a real match. Most of the time you drop it as you have to concentrate on a lot of things other than hight of your AA. I think it is better to go for MB GR after the MB Swamp Hands, just before the reset.
But for Swag you can do D2 MB Grave Rot 11 xx MB Swamp Hands, Grave Rot and procede with the B1 reset into a Trait Grab (preferably Power Chain as you have double GR on and it will do the most damage)
Good to see you here, can you think about more combos that you think are important to this guide? things you see yourself using in a real match.I just kept reading...thanks for the credit.
I'll put some time into it today and post some stuff.Good to see you here, can you think about more combos that you think are important to this guide? things you see yourself using in a real match.
This is exactly what I meant as a more practical way of implementing MB GR into this AA
My apologies, friend! Never saw it .I posted a vid of this week 1...
It was a tech vid when game first came out. Combo starts at 1:35
Lol it's cool.My apologies, friend! Never saw it .
These are pretty dirty girl dirty.corner quickstand reset starting with a d2 , either grounded or as an AA
option a: d2 113 d2 MB cleaver , option b: d2 113 d2 MB swamp hands , option c: d2 113 d2 WCC trait , option 4: d2 113 d2 WC , option 5: d2 113 d2 MB grave rot 1b2 trait
I've been doing a variation of this: d2 d1 d1 d1 d1 d1 d2xxstuff. Be aware that if the opponent simply tech rolls you risk wasting a bar and getting full combo punished for this. It's pretty neat though, you can even do the d2 3 string with the final d2 and it seems to hit pretty meaty if they don't roll and if they do it'll still connect.corner quickstand reset starting with a d2 , either grounded or as an AA
option a: d2 113 d2 MB cleaver , option b: d2 113 d2 MB swamp hands , option c: d2 113 d2 WCC trait , option d: d2 113 d2 WC , option e: d2 113 d2 MB grave rot 1b2 trait
to blow up tech rolls id just do a normal into WCC or after the last d2 do swamp gas f1 is great for thisI've been doing a variation of this: d2 d1 d1 d1 d1 d1 d2xxstuff. Be aware that if the opponent simply tech rolls you risk wasting a bar and getting full combo punished for this. It's pretty neat though, you can even do the d2 3 string with the final d2 and it seems to hit pretty meaty if they don't roll and if they do it'll still connect.
those are great ways with dealing with it. but i just don't see why they wouldn't try to tech up every time after they figure it out though.to blow up tech rolls id just do a normal into WCC or after the last d2 do swamp gas f1 is great for this
well id only use it once per match if even , most times i see the corner and im thinkin 90% heh hehthose are great ways with dealing with it. but i just don't see why they wouldn't try to tech up every time after they figure it out though.
hang on how many dead airs lol definitely gonna mess with this , i love hearing them screamHere's a cool corner combo using the FoS Laser. Builds another bar if you don't have full meter to when you start it.
112~EX Dead Air, Dead Air, 2~Dead Air, Laser, (whiff AA-Grab to build meter), Dead Air, 1~Trait Grab
Does 62% with Health.
I dawn this the "Noobie Ragdoll" comboHere's a cool corner combo using the FoS Laser. Builds another bar if you don't have full meter to when you start it.
112~EX Dead Air, Dead Air, 2~Dead Air, Laser, (whiff AA-Grab to build meter), Dead Air, 1~Trait Grab
Does 62% with Health.
You can whiff like a move and goe for and unscaled trait grab. This works against Aquaman if he gets caught in swamp hands and uses trait.I wonder if there is anything we can implement the whole "whiffing normal to reset damage" thing with swamphands... I don't think so though, since Grundy's fastest recovery is his d1 (at 10 frames).
I do it with a few interactions, but I haven't really found a good optimal way to use it with strings, normals, or specials.I wonder if there is anything we can implement the whole "whiffing normal to reset damage" thing with swamphands... I don't think so though, since Grundy's fastest recovery is his d1 (at 10 frames).
you can also combo off of a non meterburn cleaver using this interactable , ive been gettin 47% meterless and only just found itHere's a cool corner combo using the FoS Laser. Builds another bar if you don't have full meter to when you start it.
112~EX Dead Air, Dead Air, 2~Dead Air, Laser, (whiff AA-Grab to build meter), Dead Air, 1~Trait Grab
Does 62% with Health.
Yeah the laser is sick. You can get good unclashable with the transition too. Other things I found you can combo off of are Dead Air, D13, and D3.you can also combo off of a non meterburn cleaver using this interactable , ive been gettin 47% meterless and only just found it