NRF CharlieMurphy
Kindergarten Meta
BGB and corner combos coming soon.
Legend:
#1 A combo that ends with B1, which can be followed by Grundy's trait grab(not canceled) for an inescapable reset.
#2 A combo that does not include the inescapable reset.
In most cases, a combo with the reset will be more damaging than a combo without.
Reset combos (Midscreen):
One Bar:
Two Bars (Midscreen):
No reset combos:
Meterless:
One Bar:
After swamp hands (MB):
Corner combos:
Meterless:
Meterless midscreen combos, just end with '1B24' instead of '114'
Legend:
- S=starter, a string that doesn't juggle the opponent(or part of it): 112,F12,B1,F22. (damage will be calculated for 112)
- ~=not a cancel, right after the recovery frames. (creates the reset)
- WCC=Walking Corpse Cancel=BF3,DB
- Trait grab=4=Health Chain\Power Chain\Defense Chain. (31%\25%\21%)
#1 A combo that ends with B1, which can be followed by Grundy's trait grab(not canceled) for an inescapable reset.
#2 A combo that does not include the inescapable reset.
In most cases, a combo with the reset will be more damaging than a combo without.
Reset combos (Midscreen):
One Bar:
S,DB2(MB), Ji2,b1~trait grab (59%\53%\49%)
Or:
S,DB2(MB), DB3,b1~trait grab (59%\56%\50%)
113,(one step forward),11,DB2(MB), j2,b1~trait grab (58%\52%\48%)
F13,11,DB2(MB), Ji2,b1~trait grab (58%\54%\48%)
D2,11,DB2(MB), Ji2,b1~trait grab (51%\45%\41%)
B2,DB2(MB), Ji2,b1~trait grab (52%\46%\42%)
B3,Ji2,B1,DB2(MB), Ji2,b1~trait grab (64%\58%\54%)
F3,Ji2,11,DB2(MB), Ji2,b1~trait grab (63%\57%\53%)
S,BGB,B3,J2,B1,DB2(MB),Ji2,B1~trait grab (73%\67%\63%)
Or:
S,DB2(MB), DB3,b1~trait grab (59%\56%\50%)
113,(one step forward),11,DB2(MB), j2,b1~trait grab (58%\52%\48%)
F13,11,DB2(MB), Ji2,b1~trait grab (58%\54%\48%)
D2,11,DB2(MB), Ji2,b1~trait grab (51%\45%\41%)
B2,DB2(MB), Ji2,b1~trait grab (52%\46%\42%)
B3,Ji2,B1,DB2(MB), Ji2,b1~trait grab (64%\58%\54%)
F3,Ji2,11,DB2(MB), Ji2,b1~trait grab (63%\57%\53%)
S,BGB,B3,J2,B1,DB2(MB),Ji2,B1~trait grab (73%\67%\63%)
Two Bars (Midscreen):
S,DB2(MB), DB3(MB),b1~trait grab (64%\67%\58%)
S,BF2(MB),B1,DB2(MB),Ji2,b1~trait grab (71%\65%\61%)
S,DB1(MB),2,DB2(MB),Ji2,b1~trait grab (68%\62%\58%) (to make it easier, replace '2' with '11')
B1,DB3(MB),112,DB2(MB),Ji2,B1~trait grab (78%\73%\68%)
S,BGB,B3,J2,B1,DB2(MB),dash forward,DB3(MB),B1~trait grab (80%\83%\71%)
S,BF2(MB),B1,DB2(MB),Ji2,b1~trait grab (71%\65%\61%)
S,DB1(MB),2,DB2(MB),Ji2,b1~trait grab (68%\62%\58%) (to make it easier, replace '2' with '11')
B1,DB3(MB),112,DB2(MB),Ji2,B1~trait grab (78%\73%\68%)
S,BGB,B3,J2,B1,DB2(MB),dash forward,DB3(MB),B1~trait grab (80%\83%\71%)
No reset combos:
Meterless:
113,(one step forward),114 (35%\31%\28%)
F13,114 (36%\32%\29%)
D2,114 (27%\24%\21%)
B23,WCC,D24 (29%\26%\24%)
B3, Ji3,114 (42%\39%\36%)
F3,Ji2,114 (39%\35%\33%)
F13,114 (36%\32%\29%)
D2,114 (27%\24%\21%)
B23,WCC,D24 (29%\26%\24%)
B3, Ji3,114 (42%\39%\36%)
F3,Ji2,114 (39%\35%\33%)
One Bar:
S,DB1(MB),114 (43%\40%\37%)
S(including B2,D1,F13),BF2(MB),B14 (49%\45%\42%)
S(including B2,D1,F13),BF2(MB),B14 (49%\45%\42%)
After swamp hands (MB):
(full screen away,3 dashes) 113,(one step forward),114 (39%\36%\33%)
(up to 2 dashes) B3,Ji3,114 (46%\43%\40%)
(up to 2 dashes) B3,Ji3,114 (46%\43%\40%)
Corner combos:
Meterless:
Meterless midscreen combos, just end with '1B24' instead of '114'
1B24 (38%\32%\29%)
113,1,1B24 (38%\35%\32%)
B23,1,1B24 (39%\35%\33%)
F13,1,1B24 (40%\36%\33%)
F3,NJ2,1B24 (42%\38%\36%)
One meter: (reset combos work in the corner too, replace Ji2 with DB3)113,1,1B24 (38%\35%\32%)
B23,1,1B24 (39%\35%\33%)
F13,1,1B24 (40%\36%\33%)
F3,NJ2,1B24 (42%\38%\36%)
Cross-up Ji2,B1,BF3(MB),1B24 (62%\57%\54%) if it's too hard for you to connect 1B2 after WC, instead mash D2, and than 1B24.
S,BF2(MB),B1,BF2,1B24 (61%\57%\54%) (instead of B1,BF2: do the shortcut B1F2)
S,DB1(MB),1,1B24 (46%\43%\41%)
S,BF2(MB),B1,BF2,1B24 (61%\57%\54%) (instead of B1,BF2: do the shortcut B1F2)
S,DB1(MB),1,1B24 (46%\43%\41%)
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