Prinz
watch?v=a8PEVV6tt14
Yeap.How did i not know??? does it also work on reaction?
Yeap.How did i not know??? does it also work on reaction?
people that main Kano commando can give trouble to DF Liu ... commando 5-5 DF Liu KangDragon's Fire Liu Kang does not lose to any variation of Kano, that's crazy talk.
Explain?people that main Kano commando can give trouble to DF Liu ... commando 5-5 DF Liu Kang
Can't tell if trolling or Grade-A retard.people that main Kano commando can give trouble to DF Liu ... commando 5-5 DF Liu Kang
Let him justify his opion first Derp. He could just be misinformed.Can't tell if trolling or Grade-A retard.
i said : Good commando players can make this match up goes 5-5 , nothing more , nothing less , but is true , commando players can give some kind of trouble to LIU , his combos start with low mid , and mid mid overhead. once u know that its time to use parry right ?Explain?
No fucking chance, it's 7-3 in Liu's favor easily.Let him justify his opion first Derp. He could just be misinformed.
LIU >>>> KANO , but an PRO commando kano can give trouble to LIU , its not bullshit .Let him justify his opion first Derp. He could just be misinformed.
yes but like i said , if the kano player main commando since day 1 and know the match up , the 7-3 becomes 5-5 .No fucking chance, it's 7-3 in Liu's favor easily.
If that's all they do, fine, but solid DF Kangs who know that Kano has to chose between high and low parries will use more low pokes and overheads to turn parries into guesses. Anybody can parry the same set up if it's repeated, but staggering strings and mixing up approaches can shut down Commando's parry game.i said : Good commando players can make this match up goes 5-5 , nothing more , nothing less , but is true , commando players can give some kind of trouble to LIU , his combos start with low mid , and mid mid overhead. once u know that its time to use parry right ?
indeedIf that's all they do, fine, but solid DF Kangs who know that Kano has to chose between high and low parries will use more low pokes and overheads to turn parries into guesses. Anybody can parry the same set up if it's repeated, but staggering strings and mixing up approaches can shut down Commando's parry game.
When discussing tiers/match ups, it's best to leave player skill out of it. It just muddies the water. For example, a pro Jason player can beat a day 1 Tanya player, doesn't make Jason better than Tanya (although the Tanya player may think it does!)LIU >>>> KANO , but an PRO commando kano can give trouble to LIU , its not bullshit .
Matchups should be decided by speaking as if they are both being used to their best possible ability (reasonably,of course).When discussing tiers/match ups, it's best to leave player skill out of it. It just muddies the water. For example, a pro Jason player can beat a day 1 Tanya player, doesn't make Jason better than Tanya (although the Tanya player may think it does!)
Both approaches, ignoring player skill or assuming peak human potential, achieve the same end. It forces you to look at the character attributes in a vacuum.Matchups should be decided by speaking as if they are both being used to their best possible ability (reasonably,of course).
Dragon's Fire Liu Kang does not lose to any variation of Kano, that's crazy talk.
I dont think you can put Gm vs cage/sonya and Gm vs Kotal in the same league. Kotal has a much,much harder time.Cage vs GM Sub is very tough. Kotal vs GM Sub is as well.
CO Sonya can't deal with clone whatsoever, it's pretty awful. But SF Sonya gives zero fucks about clone and bodies him free.
Grandmaster Sub is pretty binary in that way. Either you can deal with the clone or you can't.
Like quite a few characters vs Tanya, she completely nullifies armor options. Particularly on wakeup.Has anybody mentioned Pred vs Tanya? Beacuse I have a friend who mains Pred that says that MU is ass for the character. And seeing it, he looks right.