One thing that helps noob a lot in this matchup is that kenshi's wakeups don't work against noob.
Since all his wakeups keep him stationary, noob can always throw a shadow when he is knocked down and kenshi will have to eat it or armor through.
Portal setups become more valuable since kenshi must tech roll and jump to avoid them which usually leads to kenshi being pushed further away or you can read the jump and punish accordingly
Crossing up kenshi on wake-up is very valuable in switching sides and messing up with his wake ups more. If he decides to shoulder, or dash under shoulder you can react to it and do a teleport. If he then tries to njp or jump out you can start doing jk tele to keep him down. It is essential that noob avoid the corner since kenshi is sub-zero 2.0 when he has meter against a backed up noob.