Yeah, hit me up if you need any specific help. I'll be working on a sort of video guide with Pig of the Hut sometime soon.
only rev0lvers word matters when it comes to Lex, he is so hollywood.BDMao88 has the best Lex I've seen.
Wait are you calling me a pro?But "Pros" don't help no one.
You're so pro you gave me your faux psn ~_~Wait are you calling me a pro?
Lol what? If you mean me not being online on there, I've been playing on xbox for the past 3-4 weeks.You're so pro you gave me your faux psn ~_~
Ahh kryptonite academy thing? AwesomeYeah, hit me up if you need any specific help. I'll be working on a sort of video guide with Pig of the Hut sometime soon.
You're my Superman .Lol what? If you mean me not being online on there, I've been playing on xbox for the past 3-4 weeks.
Do you mean even if you trait cancel like mid strings during a juggle?only rev0lvers word matters when it comes to Lex, he is so hollywood.
-Trait dashing is your best friend
-Keep in mind that wakeups ruin mine setups and you really need to play according to your opponent.
-Use Corps Charge sparingly, mainly to punish.
-Know some characters wakeups will hit you before you can trait cancel or setup after a hard knockdown.
-Make sure to practice hit confirming low starter.
Yeah characters with a fast wakeup, off the top of my head flash is the biggest problem.Do you mean even if you trait cancel like mid strings during a juggle?
Is it limited to only like a couple characters?
Yeah I kinda noticed that I needed to confirm the low, seems like a good enough time to react and confirm
So going for overheads is it best to just do the forward 2 then confirm into a corp charge ?
Sometimes level 1 trait is the best option if you don't have time and want to stay at the distance you are already at....Jump-back-3 beats Superman's F23 at the start of the match. 6-4 Lex
No no, seriously. Something to keep in mind? Lex has one of the best traits in the game. ABUSE it. Abuse it with no regard to moral standards. Most times, you'll trait up, start a combo, and by the time the combo is done it'll be good to go again. Just avoid level 1.....
So is there any good setups for the unblockable missile like outside of a combo ? Is it worth it end a combo with it?
Man seems like the majority is always on Xbox, oh well thanks anywayAhhh lame. I was gonna add you but I'm on Xbox
And freakin Deathstroke sword flip, hate that crap >.<Yeah characters with a fast wakeup, off the top of my head flash is the biggest problem.
Either way overhead is highly punishable even if you end with charge or vac. Best thing to do is get them use to blocking low and go for the overhead when armored/overhead poke when armored to condition them and go for the low.