hardwire
Noob
ok this may be old news it may not be
all i know is i have not seen it used by any and i mean any of the smokes i have ran accross and usually when i actually get the combo going it nets me a flawless.
ok the combo starts with 3 d1 2 then 3 d1 2 then 1 more 3 d1 2 (i use 21 smoke) smoke bomb as they fall hit them with 3 next use your tp punch the second hit of the teleport will miss but put your feet next to there head but you will reach over them and screw up there wake up motion. now as they go to get up you can stuff them with the 3 d1 2 combo all over again
they can block and people like kung lau are safe with there spin but ive stuffed a wake up elbo dash with this so i thought it was worth bringing up.
like i said this may be old news but if not well there ya go.
all i know is i have not seen it used by any and i mean any of the smokes i have ran accross and usually when i actually get the combo going it nets me a flawless.
ok the combo starts with 3 d1 2 then 3 d1 2 then 1 more 3 d1 2 (i use 21 smoke) smoke bomb as they fall hit them with 3 next use your tp punch the second hit of the teleport will miss but put your feet next to there head but you will reach over them and screw up there wake up motion. now as they go to get up you can stuff them with the 3 d1 2 combo all over again
they can block and people like kung lau are safe with there spin but ive stuffed a wake up elbo dash with this so i thought it was worth bringing up.
like i said this may be old news but if not well there ya go.