xSMoKEx
Coward Character User
This is both a mid-screen and corner trap that alters the movements of your opponent. They must flip the inputs around in order to wake-up, and if they do not they will most likely be combo's once again. For example, if you wanted to wake up with Kabal's Nomad Dash (BF4) you would actually need to input the reverse (FB4) because Smoke is on the opposite side of you. It isn't very obvious either, so it will often catch them off-guard.
The actual specifics involves dashing under your opponent then doing a smoke away as they falling from a Smoke Ball launch. It can be at the end of the combo -as showcased in the video- or off a raw Smoke Ball. You remain in the same place but only go invisible temporarily because the animation of Smoke Away is actually glitched. The move slides on a 3D plane, moving into the depths of the stage / towards the screen.
Here is the mix-ups:
Set-Up 1: This was the first clip in the video, where i smoke towards (but actually move away) and a wall of Smoke fills the screen. Hence the name of the trap.
Set-Up 2: This shows a scenario in which your opponent is trying to wake-up normally without flipping their inputs, and they are stood up and combo'd once again.
You must delay the 3 then do a DF2 (Even you must flip your inputs)
Set-up 3: This shows a scenario in which your opponent knows to flip their direction in order to wake-up. Instead just back-dash through them reversing their inputs once more.
Set-Up 4/5: Shows the mid-screen version. You must dash block, dash again then Smoke away. The Smoke goes one way but you go in the opposite direction. From there you can dash and jip. Whether it is a cross over or not depends on when you do the Smoke Away. (once again this also fools their wake-ups and result in another blockstring after a combo)
Set-up 6/7: If the opponent is aware and tech rolls out you have enough frame advantage to get a Guaranteed throw. Only certain wake-ups and armored attacks can escape. Please note that the direction in which you must tap to tech roll changes almost randomly, making it hard for them to roll in the first place. Also, you can choose which side you want to grab them from as Detroit showed, so waking up is another challenge.
By looking at this Smoke basically throws their wake-ups out the window, and allows for another blockstring or possibly a throw after each combo. Waking up is risky as there is little reward. If Smoke guesses right he gets 12%-40% and if they guess right they get the damage of a wake-up. Either way it's a win for us Smoke players really.
This tech does very depending on the stage, some stages (such as Shang Tsung's Garden) does not work in one corner.
The tech was discovered by myself and @KN_DetroitBalln. Big ups to him for recording!!
I will try to explain each scenario and possibly make a video guide in the future once i have more time to experiment with this. I just discovered this last week so it's new to me too lol.