Grab and sweep, grab and sweep. Smoke is a counter zoner. Wait for your opponent to attack then punish them with shake/EX shake, teleport punch, smoke forward into combo, smoke away into smoke cloud then combo, or if you have meter an x-ray. smoke cloud and teleport punch are some of the fastet moves in the game, however they are easily punished on block. That's why smoke relize so much on grabs and sweeps to make the opponent hesitant to blocking. When the opponent is scared to block because of the grab, it opens up the smoke cloud and teleport punch because they are so fast. When they start blocking the smoke cloud and teleport punch again it opens up the grab and the sweep. If there is one general piece of advice with smoke I would have to give it is PLAY TO HIS STRENGTHS WHICH IS LIKE I SAID COUNTER ZONING. IT MAY SOUND A LITTLE CRAZY BUT TRY LETTING YOUR OPPONENT BE THE AGGRESOR FOR A LITTLE BIT AND TRY TO COUNTER HIM. IT FEELS WIERD AT FIRST BECAUSE YOUR SO USE TO BEING AGGRESIVE WITH SO MANY OTHER CHARACTERS, BUT ONCE YOU LEARN HOW TO REACT AND PUNISH YOUR OPPONENT YOU WILL SEE THE TRUE STRENGTH TO SMOKE. (JUST MY OPINION.)