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Strategy Skarlet's D+3

Eddy Wang

Skarlet scientist
I Figure this move being very good for most of Skarlet's blocks pressure Set Ups.

D+3 for spacing, then F+4 to hit Confirm into Red Dash into Down Slash

D+3 is 7 Frames and 7 Frames of Recovery on Block, F+4 is 13, with the Spacing the D+3 may give you the opponent won't be that fast enough to choose offensive right away.

So for whatever reason if you find to block a Skarlet's D+3, make sure you stay blocked and let her build meter with the block pressures variations or wait an oportunity to counter a Red Dash.

Because if u trade a hit with F+4 after she uses a D+3, due the spacing she will probally win, and that will hit confirm into a 40% Reset combo plus 10% on block giving her another meter.
 

Eddy Wang

Skarlet scientist
Ok, a Video Speak better than words right?


I have a lot of examples, but i can't upload them all at once (500k internet speed), so i will upload one match and including them on the post, this one shows how effective D+3 can be
 

Ninj

Where art thou, MKX Skarlet?
This video isn't really indicative of anything unfortunately. Skarlet's D3 is useful for helping to avoid crossover's and can help to bait a jump, interrupt certain strings (D1 is better @ 6 frames typically). As far as spacing goes, D3 doesn't give much frame advantage on hit (+3), meaning Skarlet needs to stand up (1 frame) then do F4 (13 frames) so she's hitting on 14 frames, meaning anyone with an 11 frame execution move (of which everyone has) will likely beat out Skarlet if they're right next to eachother.

I prefer the D3 into D4 check. D3 on hit vs a standing opponent is +3, on a crouching is +11. If you can land a D3 on a crouching opponent, that's a free F4 check...but it's harder to anticipate landing a D3 on a crouching opponent. At high level play you have to assume that, if you dash in for a D3, your opponent isn't going to try and do a low poke back to you, meaning you'll typically be left at +3, making it harder for someone to counter a D4 (12 frames) since they'll typically need to duck (1 frame) then hit you with an 8 frame or faster move.
 

Somberness

Lights
Ninj, Using a crouching attack from standing and vice versa is instant. But, the ducking/standing animation is not instant of course.
 

Ninj

Where art thou, MKX Skarlet?
Thanks Somberness - that was an assumption on my part.

I still prefer the D3 into D4 check Eddy Wang. D3 into F4 isn't bad, but leaves you open for a variety of moves. I suppose it all depends on the character you're fighting and how aggressive your opponent is.
 

GambitTheFirst

Just some bees, please.
And as I've stated before, during the whole animaiton, Skarlet's hurtbox beecomes SUPER low like Kabal's B4 or Mileena's Roll.
Yeah just want to chime in that this is why I personally love her D3 (and it doesn't really have much to do with the thread but I just felt the need to share how much I love it). Just casually D3'd Kano's Xray the other day and didn't get hit! I thought it was just lucky the first time it happened, but no, turns out using D3 to avoid things is just casually... you know... freaking awesome!
 

Gesture Required Ahead

Get on that hook
Yeah just want to chime in that this is why I personally love her D3 (and it doesn't really have much to do with the thread but I just felt the need to share how much I love it). Just casually D3'd Kano's Xray the other day and didn't get hit! I thought it was just lucky the first time it happened, but no, turns out using D3 to avoid things is just casually... you know... freaking awesome!
And since it's 7f start-up it could be used to escape pressure.And use that advantage to probably step back and start the footsie game.
 

Eddy Wang

Skarlet scientist
This video isn't really indicative of anything unfortunately. Skarlet's D3 is useful for helping to avoid crossover's and can help to bait a jump, interrupt certain strings (D1 is better @ 6 frames typically). As far as spacing goes, D3 doesn't give much frame advantage on hit (+3), meaning Skarlet needs to stand up (1 frame) then do F4 (13 frames) so she's hitting on 14 frames, meaning anyone with an 11 frame execution move (of which everyone has) will likely beat out Skarlet if they're right next to eachother.

I prefer the D3 into D4 check. D3 on hit vs a standing opponent is +3, on a crouching is +11. If you can land a D3 on a crouching opponent, that's a free F4 check...but it's harder to anticipate landing a D3 on a crouching opponent. At high level play you have to assume that, if you dash in for a D3, your opponent isn't going to try and do a low poke back to you, meaning you'll typically be left at +3, making it harder for someone to counter a D4 (12 frames) since they'll typically need to duck (1 frame) then hit you with an 8 frame or faster move.
Hmm, so if you correct then probally my sparring partner sucks.
Ninj can you show a few examples on vid with 8 frames moves taking out this type of gameplay? i want to see if due the spacing giving to both, the 11 frames move will be able counter Skarlet's F+4

I will stick to this and try against anyone i play, and of course i will try the D+3 to D+4 too.

Thanks for the advice, and Hey i had to try right? ;) That is why we have a experienced Skarlet mod to give us tips if we're doing something wrong ^^