FCP/EMP SCAR
Warrior
First up we have the bloodclot roll anti cartwheel tech, this move is pretty consistent on a well timed read on a wake up cartwheel, and even can give u a full combo punish on the cartwheel at times, its random tho.
Next up the bloodclot quick step (universal), even the AI didnt know what was going on lol, it took a couple of tries but u will see the AI fked up its inputs towards the end of the match, this move is universal on all the cast n many more options can be created with this.
How its done: after the bloodclot roll u dash in which will put u right in the center of ur opponents body, then cancel mid dash into a jump, this will screw up ur opponents inputs very quickly, strict but works wonders and creates punishes when done right, can be much more effective on characters with slower wake ups
Bloodclot quick step V2 (universal) notice how i jump over the grounded opponent to switch their inputs at the last minute, use of armor guarantees safeness.
Next up the bloodclot quick step (universal), even the AI didnt know what was going on lol, it took a couple of tries but u will see the AI fked up its inputs towards the end of the match, this move is universal on all the cast n many more options can be created with this.
How its done: after the bloodclot roll u dash in which will put u right in the center of ur opponents body, then cancel mid dash into a jump, this will screw up ur opponents inputs very quickly, strict but works wonders and creates punishes when done right, can be much more effective on characters with slower wake ups
Bloodclot quick step V2 (universal) notice how i jump over the grounded opponent to switch their inputs at the last minute, use of armor guarantees safeness.