Eddy Wang
Skarlet scientist
I do not intend to build this thread on my own, so i'm calling forth all Skarlet players who have been putting some work so we can have a general idea of how our character stands, there is a slight difference between Heart Pierce and Blood Drive so put MU numbers of Heart Pierce on Left Slash MU from Blood Drive on right.
I played a few matches with a bunch of ppl including online ranked sets, a lot offline and even with some disturbing lag managed to play some ppl here on TYM so i will share only MU i had experience with, and i hope we can take on this thread to start tackling MU issues and find solutions together, this will also make the community grow faster and find better tech an answer to certain specific MUs before we start asking for buffs.
As of now, i think Skarlet its exactly where she needs to be, she is balanced, she has a strong keep away game, one of the best fundamentals based characters in game, a weak defense up close, but mobility compensates because she covers distance quickly better than the rest of the cast, low damage combos, but zoning keep away game adds up to the math much easier, decent anti-airs, terrible lows outside of b3, and a good d1 to escape pressure.
Heart Pierce has better defense and run away options, more Krushing Blows and better health gain
Blood Drive has better space control, a much stronger offense and a terrible up close game
MU numbers meaning:
5-5 Even
6-4 Slight advantage
7-3 Heavy advantage
8-2 One sided MU
9-1 un-winnable
I will start by putting in the ones i think are hardest and we go from there building the easiest ones, if you guys can also give more details so we can start to work on those issues it would be a god send.
Vs Scorpion Reborn
4-6 / 3-7
Heart Pierce does better in this variation, but Scorpion shuts down Skarlet zoning with the constant threat of his teleport which he can cancel and bait making Skarlet stand still for very long
Vs Scorpion Searing Rage
6-4 /4-6
Teleport still a constant threat, but not canceling gives Skarlet more room to work with, Parry also nulifies the chain by a mile
Vs Erron Black 52 Pick up Kard
5-5/ 5-5
I think this MU is even on both Ends, Skarlet Standing 2 can hit Errons as he stands after F4, the same Standing 2 and standing 1 both hit erron's out of his F4 and slide start animation.
VS Noob Saibot Black Sabath
6-4/6-4
Skarlet outranges noob in neutral, while she has to be carefully zoning her teleport counters shadow charge and blood trail counters ghost ball (not sure if its called the same in this game) he can teleport on read and has to zone very carefully to bait the trail, but Skarlet can really play without it.
vs Jade Emerald Defender
I have this MU currently at 5-5 but i don't have much exp with it, last time me and @THTB tried to play the lag was so strong so it was impossible to gather as much data needed for it.
vs Kano Ripper
6-4/ 5-5
Played with Error, pretty fun MU, Skarlet can give Kano a hard time to get in and may need to take risks to do so, but up close he has an edge and its much harder to block, keep him out and you win, keep him close and you struggle.
Jax
6-4 (By Jbeezy)
Jax struggles to past zoning range, however like any other pressure character once he is in, its a uphill battle, still as long as Skarlet manages to keep him out which she can do it often, its a MU that works at her favor, a clear 6-4
Vs Kotal Kahn (Saltshaker)
6-4/ 6-4
Kotal struggles to approach, and when close doesn't have much he can do specially against heart pierce which has better defense, it doesn't take long before he goes back to fullscreen
Vs Kitana
Need more exp
vs Liu Kang
Needs more exp (played very few online)
The others i haven't played consistently or really strong users so i can't share data on them so far, currently waiting for more feed backs
I played a few matches with a bunch of ppl including online ranked sets, a lot offline and even with some disturbing lag managed to play some ppl here on TYM so i will share only MU i had experience with, and i hope we can take on this thread to start tackling MU issues and find solutions together, this will also make the community grow faster and find better tech an answer to certain specific MUs before we start asking for buffs.
As of now, i think Skarlet its exactly where she needs to be, she is balanced, she has a strong keep away game, one of the best fundamentals based characters in game, a weak defense up close, but mobility compensates because she covers distance quickly better than the rest of the cast, low damage combos, but zoning keep away game adds up to the math much easier, decent anti-airs, terrible lows outside of b3, and a good d1 to escape pressure.
Heart Pierce has better defense and run away options, more Krushing Blows and better health gain
Blood Drive has better space control, a much stronger offense and a terrible up close game
MU numbers meaning:
5-5 Even
6-4 Slight advantage
7-3 Heavy advantage
8-2 One sided MU
9-1 un-winnable
I will start by putting in the ones i think are hardest and we go from there building the easiest ones, if you guys can also give more details so we can start to work on those issues it would be a god send.
Vs Scorpion Reborn
4-6 / 3-7
Heart Pierce does better in this variation, but Scorpion shuts down Skarlet zoning with the constant threat of his teleport which he can cancel and bait making Skarlet stand still for very long
Vs Scorpion Searing Rage
6-4 /4-6
Teleport still a constant threat, but not canceling gives Skarlet more room to work with, Parry also nulifies the chain by a mile
Vs Erron Black 52 Pick up Kard
5-5/ 5-5
I think this MU is even on both Ends, Skarlet Standing 2 can hit Errons as he stands after F4, the same Standing 2 and standing 1 both hit erron's out of his F4 and slide start animation.
VS Noob Saibot Black Sabath
6-4/6-4
Skarlet outranges noob in neutral, while she has to be carefully zoning her teleport counters shadow charge and blood trail counters ghost ball (not sure if its called the same in this game) he can teleport on read and has to zone very carefully to bait the trail, but Skarlet can really play without it.
vs Jade Emerald Defender
I have this MU currently at 5-5 but i don't have much exp with it, last time me and @THTB tried to play the lag was so strong so it was impossible to gather as much data needed for it.
vs Kano Ripper
6-4/ 5-5
Played with Error, pretty fun MU, Skarlet can give Kano a hard time to get in and may need to take risks to do so, but up close he has an edge and its much harder to block, keep him out and you win, keep him close and you struggle.
Jax
6-4 (By Jbeezy)
Jax struggles to past zoning range, however like any other pressure character once he is in, its a uphill battle, still as long as Skarlet manages to keep him out which she can do it often, its a MU that works at her favor, a clear 6-4
Vs Kotal Kahn (Saltshaker)
6-4/ 6-4
Kotal struggles to approach, and when close doesn't have much he can do specially against heart pierce which has better defense, it doesn't take long before he goes back to fullscreen
Vs Kitana
Need more exp
vs Liu Kang
Needs more exp (played very few online)
The others i haven't played consistently or really strong users so i can't share data on them so far, currently waiting for more feed backs
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