Update. Sorry it took a while but I wanted to test to make sure everything really worked + I was testing other stuff kinda related to this but not really lol.
Anyway, to make everything a lot simpler I decided to cut everything down to 3-4 simple Vortex sequences.
- hit confirm xx Shackles, b3, fj2, walk, 1b23, dash -> j1/j3
- b13, b3, fj3, late b12 xx Shackles, fj2, wait a tic -> j1/j3
- (trait juggle) xx Shackles, j2, 1b23, dash or hit confirm xx Shackles, b3 to d3 -> JI Trait/Axe of Terror/J1/J3
- Combo into BG Interactable
The first 2 ones are the best ones because they require no trait at all. The second one has the advantage of denying wake up options (it's basically an improved version of the standing reset thanks to Pig and P2W). The third one requires trait because the cross-ups are obvious. This vortex is weaker but still necessary.
If trait is used and hits in either V1 or V2, then they can no longer be looped because of gravity scaling. In which case, you would fall into V3 or V4 until you can go into V1 or V2 again.
Basically, there are 5 combo enders:
- B3-1B23
- J2 Standing Reset
- B3-D3
- 1B23
- BG Interactable
And there's 6 main hit confirms/starters:
- 22
- f2d1
- b13
- Axe of Terror
- MB b3
- Trait juggle
Here's a video showing all the ways to get to those enders when possible from the various starters:
And I think that's it! Now this thread finally feels complete.